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===Thrown=== * '''Giant-Felling Pebbles Technique:''' -, Reqs 2/2, Permanent, Obvious, Permanent. Solars of old brought down giants with nothing but pebbles. This Charm ensures they will never be without ammunition. This Charm permanently enhances the Solar's capabilities. She may spend 1m as a reflexive action that does not count as Charm use to create a glowing pebble from pure Essence. The pebbles have qualities as follows: Speed 5, Accuracy +0, Damage +0B, Range 10, Rate 3 The pebbles dissipate upon impact with any surface or if someone other than the Solar who created them tries to use one. (Custom charm replacing Returning Weapon Concentration). * '''Spirit Weapons:''' 2m+, Reqs 4/3, Reflexive (Step 1), Combo-OK, Obvious, Mirror (Crypt Bolt Attack; Abyssals, p. 134), One scene. This Charm allows the Solar to create glowing golden Thrown weapons of any shape she desires from pure Essence. She may create up to (her Essence) weapons at one time at a cost of 2m each. These weapons have qualities as follows: Speed 5, Accuracy +0, Damage (Essence x2)L without adding Str, Range (Thrown x10) yds, Rate 1 per hand The Solar may at any time reflexively cause one of these weapons to return to her hand, or reflexively end the 2m commitment causing the weapon to fade away into nothingness. Unlike its mirror, this Charm does not allow the Solar to cause lethal damage with punches. * '''Fiery Solar Chakram:''' -, Reqs 5/3, Permanent, Holy, Obvious, Mirror (Eyes Like Daggers Glance; Abyssals, p. 134), Permanent. This Charm improves its prerequisite, adding the Solar's primary Virtue to the Accuracy and Damage of weapons created using it. These weapons also inflict aggravated damage against Creatures of Darkness. Finally, when using Spirit Weapons, the Solar may ignite her anima or caste mark and use it to fire bolts of Solar essence into her enemies; this attack may be targeted with Charisma instead of Dexterity, has Rate 2, and is otherwise identical to an attack using Spirit Weapons.
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