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==Wits== <div> <table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0"> <tr> <td valign="top">Name<br> </td> <td valign="top">Cost<br> </td> <td valign="top">Type<br> </td> <td valign="top">Keywords</td> <td valign="top">Duration</td> <td valign="top">Effect</td> </tr> <tr> <td style="text-align: center;" colspan="6"> <h3>CONCEALMENT CHARMS</h3> </td> </tr> <tr> <td valign="top">THE SPIDER’S TRAP DOOR </td> <td valign="top">4m </td> <td valign="top">Supplemental </td> <td valign="top">Combo-OK, Illusion </td> <td valign="top">Instant </td> <td valign="top" width="50%"><font size="1">Lunar Exalted are masters at concealing the truth. This Charm supplements any action (usually dramatic) to conceal something, whether it is a (Wits + Survival) action to hide from animals, (Wits + Stealth) to set up an ambush, (Wits + Investigation) to hide evidence or others. The concealed object becomes undetectable by any Awareness rolls using mortal senses.<br> By committing the Essence spent on this Charm, the character may attach an illusion effect. Any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus the Lunar’s Essence. Those whose Mental Defense Values are less than this value see the area as completely undisturbed and empty, even if they look exactly where the object rests. People who break through this mental influence must still find the object in order to see it. </font></td> </tr> <tr> <td valign="top">THIEVING MAGPIE PRANA </td> <td valign="top">3m </td> <td valign="top">Simple </td> <td valign="top">Combo-OK </td> <td valign="top">Instant </td> <td valign="top" width="50%"><font size="1">When necessary, the Lunar can make something disappear in an instant. This Charm is a Wits-based action to conceal something, making it possible to do so in scant seconds instead of the several minutes such an action usually requires. </font></td> </tr> <tr> <td valign="top">MANY-POCKETS MEDITATION</td> <td valign="top">2m</td> <td valign="top">Simple (Speed 5)</td> <td valign="top">Combo-OK, Touch</td> <td valign="top">Indefinite</td> <td valign="top"><font size="1">Occasionally, a Lunar must hide something where no one else can find it. Holding any object the character can lift with one hand, he invokes this Charm, and the object disappears into Elsewhere. For smaller objects, Lunars tuck them inside cloaks or pockets to conceal use of this Charm. Because the object is not actually on his person, it cannot be found by any natural means. Withdrawing the item is a miscellaneous action.<br> A character can “pocket” no more items in this way than his Essence. Should the character release the Essence committed to an item (or items) hidden in this way, the item falls to the ground at his side.</font></td> </tr> <tr> <td valign="top">SECURE DEN PRANA</td> <td valign="top">4m, 1wp</td> <td valign="top">Simple (Speed 7, -3 Defense Value)</td> <td valign="top"> Combo-OK</td> <td valign="top">Indefinite</td> <td valign="top"><font size="1">Every animal cares about safety, and often, the Lunar Exalted also desire a touch of security. Activating this Charm, a character steps through an invisible door into a small area of Elsewhere just big enough for her to rest comfortably. The door closes instantly behind her, leaving her safe and sound within her small hole. Inside, the den looks just as the real place the Lunar feels most safe; over a significant number of uses of this Charm, the den may grow colorless and indistinct as Elsewhere becomes her safest location. The Steward may rest there until she ends the Charm, at which point she steps back to the point she left behind. The Elsewhere refuge does not offer a view outside, so the character can only guess when it’s safe to leave. For four additional motes per person, the Lunar may bring up to (Essence) companions into her Elsewhere den. The den grows to accommodate them all comfortably. The door cannot be seen by any mundane means, so the character often needs to direct companions through it. The Lunar steps through last, but always on the same tick as when she opened the door. This means that everyone who enters must be within one move action of the Lunar.<br> When the Lunar does not enter alone, uninvited guests may attempt to dash through the door. All characters roll (Dexterity + Athletics) to determine who gets inside in what order. Characters with the lowest results get shut out. Ending Secure Den Prana is equal to the Lunar leaving the den: All inhabitants then leave, and no one may leave until that time.</font></td> </tr> <tr> <td valign="top">INVISIBLE WARREN CREATION</td> <td valign="top">Permanent</td> <td valign="top">Social, War</td> <td valign="top">Permanent</td> <td valign="top">/forever/.<br> </td> <td valign="top"><font size="1">This Charm permanently enhances Secure Den Prana. A character may choose to increase the cost to 20 motes and 1 Willpower in order to carve a significantly larger refuge out of Elsewhere. The Charm’s Speed lengthens to long ticks. She may fit in a unit of Magnitude up to (Essence - 2).</font></td> </tr> <tr> <td style="text-align: center;" colspan="6"> <h3>REACTION CHARMS</h3> </td> </tr> <tr> <td valign="top">MEERKAT ALERTNESS PRACTICE<br> </td> <td valign="top">2m</td> <td valign="top">Supplemental</td> <td valign="top">Combo-OK</td> <td valign="top">Instant</td> <td valign="top"><font size="1">Lunars are alert at all times. This Charm supplements a Join Battle, Join War or Join Debate action by adding (Essence) successes.</font></td> </tr> <tr> <td valign="top">FURIOUS UNHAPPY RECOURSE<br> </td> <td valign="top">6m</td> <td valign="top">Reflexive (Step 9)</td> <td valign="top">Combo-OK, Counterattack</td> <td valign="top">Instant</td> <td valign="top"><font size="1">Lunars under assault burst out from under their foes’ many blows. This Charm provides a counterattack at the character’s full dice pool, to which the character adds a number of successes equal to whatever onslaught penalty she suffered in this round of attack resolution. If the attack hits, the target’s player rolls (Stamina + Resistance) at a difficulty of the Lunar’s Essence. Failure indicates that the attacker’s flurry has been disrupted and immediately ends.</font></td> </tr> <tr> <td valign="top">HUNGRY EAGLE METHOD<br> </td> <td valign="top">5m</td> <td valign="top">Reflexive (Step 9)</td> <td valign="top">Combo-Basic, Counterattack</td> <td valign="top">Until next action</td> <td valign="top"><font size="1">The overprotective bird pecks anything that comes near her nest or her food. Activating this Charm allows a character to make a counterattack against any person who makes a Melee or Martial Arts attack against her until her next action.</font></td> </tr> <tr> <td style="text-align: center;" colspan="6"> <h3>SURVIVAL CHARMS</h3> </td> </tr> <tr> <td valign="top">LODESTONE RECKONING MANNER</td> <td valign="top">2m</td> <td valign="top">Reflexive</td> <td valign="top">Combo-OK</td> <td valign="top">Indefinite</td> <td valign="top"><font size="1">Similar to a swallow flying south, the Lunar knows his way. With this Charm active, the character can never become lost. He has an absolute direction sense, and he can perfectly retrace the path he trod in the last 24 hours. For this Charm to function, the Lunar must have checked his position against the moon sometime within the last 24 hours. Otherwise, the Charm cannot be activated or ends.</font></td> </tr> <tr> <td valign="top">BLOOD ON THE WIND</td> <td valign="top">4m, 1wp</td> <td valign="top">Supplemental</td> <td valign="top">Combo-OK</td> <td valign="top">Indefinite</td> <td valign="top"><font size="1">Once a true predator catches a scent, she never lets it go. This Charm supplements a roll to track someone. Once the character has her quarry’s scent, she cannot fail to track that target as long as the Charm remains active. Across hard stone, white-water rapids and through the most overpowering opium dens or raging firestorms, the Lunar does not lose the trail. She automatically gains one success more than the person she tracks in a tracking contest; this does not necessarily imply the ability to catch up.<br> When competing with opposing Charms, add (Essence) successes to the contested roll to determine which wins out. If the Lunar has tasted her quarry’s blood, the Lunar retains a benefit even if the rest of this Charm fails: Even when the Lunar is unable to close distance with her prey due to enemy Charms, the quarry also never accumulates enough successes in the tracking contest to lose her.</font></td> </tr> <tr> <td valign="top">PREDATOR AND PREY RECOGNITION</td> <td valign="top">1m</td> <td valign="top">Simple</td> <td valign="top">Combo-OK</td> <td valign="top">Instant</td> <td valign="top"><font size="1">The Lunar sniffs at the local game trails and looks at her surroundings, then she is master of her domain. On a successful (Wits + Survival) roll, she knows the species that are common in the area, which are good food and which are dangerous, for a region (successes x 10) miles in diameter. Being in Wyld areas, or in areas where foreign animals have been imported, can levy a one- to four-die penalty to the roll.</font></td> </tr> <tr> <td style="text-align: center;" colspan="6"> <h3>SPEED AND EXTRA ACTION CHARMS</h3> </td> </tr> <tr> <td valign="top">MANY-ARMED MONKEY STYLE</td> <td valign="top">3m per action</td> <td valign="top">Extra Action</td> <td valign="top">Combo-OK, Obvious</td> <td valign="top">Instant</td> <td valign="top"><font size="1">Lunars act with furious, unrelenting speed. This Charm is a magical flurry of two or more actions of any sort. Each action costs three motes, including the first, and the character can buy up to (her Wits) actions. These actions can be used for any purpose.</font></td> </tr> <tr> <td valign="top">BLINKING EYE OF CHAOS</td> <td valign="top">10m, 1wp</td> <td valign="top">Extra Action</td> <td valign="top">Obvious, Wyld</td> <td valign="top">Instant</td> <td valign="top"><font size="1">With mastery of the Wyld comes a deeper understanding of its tides. Sometimes, the Wyld bends time, accelerating or slowing this aspect of Creation. In the Deep Wyld and Pure Chaos, eddies of bent time can flow right past each other. Luna’s Chosen are immune to such effects, but by predicting and perhaps calling for such an eddy, they can force it over their enemies and gain a temporary edge.<br> The character directs the fight into an eddy of slow time—or perhaps creates one; cause and effect can be hard to discern in the Wyld. Everyone else involved in the scene (apart from other Lunars) slows down. In effect, the character acts once, then gets to act again in the same tick as though she had waited for her next action. To everyone else, she appears to move and bend impossibly as time blurs their perceptions. For the Lunar, each action is fully independent: She may flurry in each, and use Charms or Combos in each without conflicting with the use of this Charm or Charms or Combos used in the other action.</font></td> </tr> </table> </div> <br>
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