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== Additional rules == '''Destruction of cores''' A ship's core is destroyed when it reaches 0 HP. When destroyed, a ship's core explodes dealing damage to all sections close enough to take damage equal to the absolute value of its HP minus the distance (in inches) of any section from the destroyed core. '''Destruction of sections''' When a section reaches 0 HP, it is destroyed. '''Ramming''' When a ship is hit by a section of another ship, both sections take damage equal to the mass of the moving section times half the distance it moved divided by the mass of the stationary section (round down). No ship may endanger its core by intentionally ramming another ship with the core section. If one section is destroyed in this process, no further damage is dealt to the other section. '''Jettisoned section''' When a section of a ship is no longer parented by any other section, it begins to float away. The section moves away from where its parent section was with a scatter of 12. The section continues to move in the same direction until it is off the table. The section moves 3d6*10/mass (min 3, max 18) each turn. No weapon or modules attached to the jettisoned section or to any section that the jettisoned section parents may be used '''Feedback damage''' When a ship loses a section, all of its ancestors take one damage. No section may be destroyed by feedback damage. If a ship's core is not parenting any sections, it is immediately destroyed. '''Electric feedback''' If a ship loses more than 1/4 of its sections in a single turn, the ship becomes disabled until its next turn. This does not apply if the ship loses only one section. If any section reaches below -(its base HP), your ship suffers electric feedback '''Weapon battery''' If a ship has multiple weapons with the same stats, They may be fired as a battery. The first two shots hit where indicated by the scatter die. The next two shots hit with plus and minus one inch scatter. The next 2 shots hit in the middle again, then 2 with plus and minus 1 inch scatter, then 2 one inch of scatter outside of those, etc. After any 2 shots in a given location, the next shot hits one inch of scatter outside of that. The initial accuracy is measured from any one of the guns in the battery.
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