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Battlefleet Gothic
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===Tyranids=== [[Tyranids]] are extremely deadly at close range, all ships besides the Hive Ship are expendable in the extreme, reasonably durable, and ridiculously deadly at boarding. But oh man are you fucked if your Hive Ship bites the dust. Also everyone who plays them just uses 'nid bits to scratch build their fleet. Unfortunately, the hive mind rules mean that a Tyranid player can only control one or 2 ships every turn. The other ships are forced to use an Instinctive Behavior algorithm that acts like basic programming for the ship (although in all likelihood this is what you were going to do anyway). This effectively means that a Tyranid player doesn't actually get to make decisions for his fleet most of the time. '''Alternate View''' Well the control of the ships is based on the number of consecutive successful Leadership tests. So have a lucky hand with Ld9 and nothing to worry. Even if you don't, the wonderful Instinctive Behavior will probably guide your ships towards your enemies... or the next planet... But with that said, bear in mind that the hive has a huge fleet with an incredible amount of ships. Your amount of escorts alone exceeds other fleets by 3 or 4 usually. The bio-enhancements can make them pricey, but not all are needed, since only your super short-ranged battery gunnery (which is Tyranid space-puke basically) and your ability to EAT enemy ships will secure you victory. They come in numbers. Bodies over Bullets! In a huge scale...
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