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==={{color|#01bbe3|Spell Lore}}=== All {{AOSKeyword|sylvaneth}} {{AOSKeyword|wizard}}s know Verdant Blessing '''Verdant Blessing''' (6+): Casting value 6. Sets up an Awakened Wyldwood wholly within 24". As useful as the Wyldwoods are to you, this spell is pretty good. ''This used to be 18", part of the Deepwood list, and was more or less auto include''. '''{{color|#01bbe3|Deepwood Spell Lore}}''' Alarielle knows all of these (The Warsong Revenant lost its ability to do so). All other {{AOSKeyword|sylvaneth}} {{AOSKeyword|wizard}} can pick one for each spell lore enhancement taken. #'''Throne of Vines''' (9+): You can heal 1 wound per phase to the caster until your next hero phase #'''Regrowth''' (5+): Casting value 5. Heal D6 Wounds to a friendly, visible {{AOSKeyword|sylvaneth}} unit wholly within 18". TAKE IT. I don't care about your strategy, take it. Alarielle? Take it. Treelord Ancient? Take it. Drycha? Take it unless you want a suicide bomb. #'''The Dwellers Below''' (7+): Pick a unit within 12", roll a D6 for every model in the unit, every 5+ deals a Mortal Wound. Basically Vermintide/New Treason of Tzeentch. It's good, with a potentially gigantic damage output. #'''Deadly Harvest''' (6+): Each enemy unit within 3" gets D3 mortals. Nice when you're stuck in melee, but only really good in combination with the Spellsinger command trait. Also, remember that it gets better against multiple small units, but worse against horde armies - essentially the opposite of Dwellers below. #'''Verdurous Harmony''' (7+): A unit wholly within 18" regains 1 slain model (or D3 for Dryads, Tree/Spite Revs). Amazing spell, just can be a little tricky to consistently cast without bonuses. #'''Treesong''' (7+): Pick an Awakened Wyldwood within 16". Your units wholly within 9" get +1 rend with melee weapons
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