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===Battleline=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-daemonettes-of-slaanesh-en.pdf Daemonettes of Slaanesh]:''' ('''Battleline units''') Who said Slaanesh was dead? Perhaps one of the strongest massed infantry units around. Daemonettes move 6", can run and charge in the same turn, and each unmodified 6 to hit gives you an additional hit. Sure, you only hit and wound on a 4+, but that's with two attacks per girl and a -1 rend. If you have 20+ models in the unit, they do bonus hits on 5s instead, so if at all possible DO THAT. They only have a 5+ save, which isn't that bad for massed infantry, and their locus forces opponents to re-roll successful hits of 6 in the combat phase, so try to keep that activated at all times. Their champion has a bonus attack and their musician is par for the course for daemons, forcing enemies to re-roll bravery tets of 1. Grant them an icon bearer and a standard bearer, giving the unit bonus models when you roll a 1 on a Bravery test and allowing you to re-roll hit rolls of 1 in the combat phase respectively (so remember to always test for Bravery even if you can't possibly fail - you might very well get more daemons). A sufficient number of daemonettes, once it gets in melee (and it has the speed to do that) will murderize almost anything through a sheer number of attacks. Add a Keeper of Secrets to make them attack twice per phase and your opponents will be brought to tears. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-hellstriders-en.pdf Hellstriders of Slaanesh]:'''(Can be taken as '''Battleline units''' If taken in a '''Hosts of Slaanesh Army''') Odd, but the good kind of odd. These guys are blessed with a move characteristic of 16" and chaos runeshields, but they really don't hit that hard. The catch lies in their special rule: at the end of combat, you roll a die and if the result is equal or inferior to the number of models killed by the Hellstriders this turn, they add +1 to their weapon's Attacks characteristic until the end of the battle. This is harder than it sounds, especially when their mounts usually out damage the riders at first. They have two weapon choices: clawspears that hit and wound on a 4+, but have a rend of -1 and get +1 to wound on the charge, and hellscourges that have no rend or charge bonus but get 3" range instead of 2" and hit on a 3+. Their champion has the usual +1 attack, their nifty musician adds +1 to their Run and Charge rolls and they have two choices of banners: the Icon of Excess which allows to re-roll the die when rolling to see if they get bonus attacks (meh), and the Enrapturing Banner which gives enemy models within 6" -1 to their hit rolls (very good). If you want to play these guys put them in a big unit of 10 or more and use spells and command abilities to get the best of them - the mounted Lord of Slaanesh, in particular, is especially helpful in getting them some much-needed kills, and with enrapturing banner and the Lord's ability, everything will have -2 to hit the lord in combat. Yikes. With 16" they can also do some Warmachine hunting (though seekers are better at that) and try to gain bonus attacks off the crew. Always send them against easily killed chaff and don't sweat it if the dice gods are against you, and remember that they have the Daemon keyword, which means they can, for instance, be targeted by the Keeper of Secret's command ability, but might screw you over if you needed something to tarpit that witch hunter. **Alternate tactics: give these guys an enrapturing banner choose a model which you don't want to die and have it escorted by the hellstriders at all time. Your opponent will have much of the sads. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-seeker-chariot-of-slaanesh-en.pdf Seeker Chariots of Slaanesh]:'''(Can be taken as '''Battleline''' if taken in a '''Hosts of Slaanesh''' army) Inferior to the exalted seeker chariot and in turn inferior to the chariot with a herald on it. 'course, that means it costs less in games with point systems! It's a bit fragile for a chariot, with a 5+ save and only 6 wounds, but eh, it moves 12". Compared to the exalted seeker chariot, the only thing it does better is always run 6 and is easier to summon. It has 9 attacks, 5 of which do like daemonettes and generate more attacks on 6s to hit (though only two have rend), and after it charges you roll a die for each enemy model within 1" and for each 4+ that model's unit takes a mortal wound. Like the other chariot variants, its unit size is "any number" so nothing is stopping you from making a huge cavalcade and playing ride of the Valkyries in the background everytime it charges. All in all, decent, but far from an auto-include. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-chaos-warriors-en.pdf Chaos Warriors]:''' Slaanesh Marked '''Chaos Warriors''' can be taken as '''battleline''' in a '''Host of Slaanesh''' army and deserve a special mention. The fact that you can get five of them for a measly 90 points makes them an incredibly effective Battleline unit. Also, your mortal lord's abilities synergize much better with them. The downside in that they are not nearly as mobile as everything else in the army but instead bring a strong anvil unit that is lacking in the Daemon wing of the army. Small squads of Chaos Warriors as backfield objective campers are a perfectly viable strategy. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-chaos-marauders-en.pdf Chaos Marauders]:''' When marked as Slaanesh, these make a great '''Battleline''' unit as an alternative horde to Daemonettes if you want to run a '''Mortal Host of Slaanesh''' army. Very cheap in this army and when paired with a Slaanesh Chaos Lord they can put out quite a bit of hurt to help compensate for their mediocre stats. Somewhat overshadowed by the other battleline available but make up for it with their great CC potential and cheap price.
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