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Age of Sigmar/Tactics/Legends/Tamurkhan's Horde
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===Troops=== '''Plague Ogres:''' Probably the closest thing you have to a 'troops' unit, which should give you a pretty clear indication of what this army is all about. These guys want to be charging to get the most out of their abilities. They hit like a ton of bricks with their re-rolls on the charge, ability to deal out Mortal Wounds to non-Nurgle units within 3", and surprisingly high bravery of 7. The downside comes in the form of their weapons, which only have a 1' range. This can make them vulnerable to spear-armed units and charging cavalry with lances, so even though they can come back from the dead on a 5+ picking your fights is going to be important. '''Bile Trolls:''' Remember how I said this army has nearly no shooting? These handsome devils are the exception. While their vomit attack is short ranged (a fitting 7") it's perfect for melting through the armour of heavy infantry and cavalry as well as monsters, and can even help thin out infantry hordes in a pinch. With their ability to re-knit D3 wounds a turn these guys would be generally superior to Ogres. These are an excellent unit. They shine most when tearing up chaff or medium battleline units like Blood Warriors. Note: you can save money by converting these two units from GW's plastic Ogre/River Troll kits, some green stuff, some Chaos bits, and a suitably sick imagination. '''Plague Toads:''' An odd little unit that's packing a weak and short-ranged shooting attack, a chance to generate more close combat attacks on the roll of a 6, 4 wounds each. They only get their 4+ save against mortal wounds instead of all wounds. This is very strange as they are more resilient against mortal wounds than normal wounds. In return they gained fly, making them very manoeuvrable with their speedy 7" movement. Still worth it? Maybe. They are far worse at holding positions on the map than they used to be, however they can now be summoned for a mere 14 contagion points making them a very efficient summoning choice in any nurgle list. Being battleline they fill your battleline tax, though there are far better Nurgle units out there that could fill the spot. '''Daemon Pox Riders:''' Adding a Plaguebearer to a Plague Toad leaves them with FIVE wounds each, which already makes them superior to the above. When coupled with the same saves as above, the ability to re-roll saves of a 1 if a Nurgle Hero is within 7" (Epedimius is good for this) and an additional-1 to hit modifier against shooting attacks directed at them. *Unfortunately in matched play, Pox Riders cost as much as Plague Drones who benefit far more from GUO buffs. 80pts more per unit than a bare toad unit may place toad units as a nice cheaper distraction unit. These also lost their 4+ after save against any kind of wound, making them die surprisingly quickly for a 200 point unit that deals barely any damage.
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