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===Named Characters=== *'''[https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-drazhoath-the-ashen.pdf Drazhoath the Ashen]:''' (Behemoth, 320pts) Lookie here! A named character! This guy is mounted on his Bale Taurus (which makes him a flying wizard-beatstick). You've got a slew of melee attacks ranging from Draz's damage 3 weapon (only 1 attack though) to the Bale Taurus' shooty breath, hooves, horns and teeth - the latter of which can reroll to-wounds if a successful charge was made. Like other big monsters, the Bale Taurus gets weaker and moves slower as it starts to take wounds. Defensively, Draz & Bull have 13 wounds, a 4+ save, and a 5+ shrug vs. melee that bounces a mortal wound back onto the attacker. He also has an ability to potentially cause enemies within 3" of him to spontaneously eat a Mortal Wound. Did I mention he's a wizard (hairy)? Cast/Unbind 2 spells and gets +1 to casting in the Realm of Fire. In addition to the usual Arcane Bolt & Mystic Shield, his unique spell is a Casting Value 8 magic missile that hits for D6 mortal wounds and tags the target with -1 Bravery if a casualty is suffered. His Command Ability was the old Inspiring Presence (aka friendly Chaos Dwarves within 24" ignore Battleshock). He is vulnerable to shooting and he doesn't punch that hard. For a competitive list he is <s>slightly</s> too expensive points wise. *'''[https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-Bull-Centaur-Shartor-the-Executioner.pdf Shar'tor the Executioner]:''' (220pts) Initially sold during the HH Open, this counts as the second model made for AOS and it's a big Bull Centaur Tar'uk +1 Bravery/Wound. His weapons are a mean big axe with 5 attacks at -2 Rend/3 Damage that inflicts an additional mortal wound on 6's to hit and his slightly less-impressive 4A hooves that can go from Damage 1 to Damage D3 if he charges. He's also got a spooky mask that deals D3 mortal wounds on a 3+ (or D6 mw on a 6!) to an enemy unit within 8" each Hero Phase. His command ability allows '''Ba'Hal''' units (other Bull Centaurs) within 24" to both reroll charges and reroll 1's to hit with hoof attacks.
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