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=== Forces Powers === ;Gravity [Mental] :You have control over gravity itself. Pin your foes with a crushing force or leap from rooftop to rooftop as if you were lighter than air. :Small deviation effect: Hit someone directly with force rather than manipulating the gravity around them. :Medium deviation effect: Align two objects to gravitate towards each other. :Large deviation effect: Bend light with gravity. :Small mechanical effect: Increased gravity around your enemy reduces their ability to move and to dodge other attacks. :Medium mechanical effect: Decreased gravity around your enemy leaves them floating helplessly through the air, unable to control their trajectory. :Large mechanical effect: Your enemy is pinned to the ground by an immense gravitational force. ;Friction [Mental/Physical] :Walk on ice with the greatest ease or watch your opponents slip and fall no matter how sturdy their footing is. Friction is under your control. :Small mechanical effect: Alter the viscosity of an object that fits in someone's hand. Make a critical key too sticky to drop or your foes' gun too slippery to hold. :Medium mechanical effect: Mess with your opponents' balance by making the ground as slippery as ice. :Large mechanical effect: Make the wind scrape your target's face off. :Small deviation effect: Walk on ice as if it were concrete. :Medium deviation effect: Prevent your foes from restraining you by slipping out of their grasp. :Large deviation effect: ;Pressure [Mental] :You can manipulate pressure. Lazily pop balloons by increasing internal air pressure or crush your enemy’s bones with your power. :Small mechanical effect: Pressurize a small volume of air to create a gust of wind. :Medium mechanical effect: Crush objects to half of their normal size. :Large mechanical effect: Increase or decrease lung capacity - hold your breath through poison gas, dive deeper, fly higher. :Small deviation effect: Lighten your load by creating low-pressure pockets of air in your backpack/handbag/purse/etc. :Medium deviation effect: Decrease pressure on the ground under your enemies, trapping them in a sinkhole. :Large deviation effect: Alter local weather conditions by increasing or decreasing barometric pressure. ;Light [Mental] :Light bows to your command. You can switch a room between pitch black darkness and a blinding brightness with but a thought. :Small mechanical effect: Create strobe and flash effects. :Medium mechanical effect: Cast a blazing spotlight to light up the dark, or put out enough variety to cover as theatrical lighting. :Large mechanical effect: Your light dazes and stuns with the power of a stun-gun or rubber bullet at long ranges. :Small deviation effect: Focus light like a magnifying glass to burn flammable objects. :Medium deviation effect: Bend existing light to darken a room, or filter out/block/focus aspects of the light spectrum. :Large deviation effect: Meld beams of light a la the Death Star laser, creating a physically destructive force. ;Telekinesis [Mental/Coordination] :Spooky action at a distance. Your ability to manipulate the world doesn’t stop at your fingertips. Lift and throw objects from afar. :Small mechanical effect: Move small objects short distances within your field of view. :Medium mechanical effect: Lift, move, and throw objects up to twice what you can physically lift. :Large mechanical effect: Hurl cars, drop steamrollers, fire bullets of inanimate objects. :Small deviation effect: Pick a pocket of someone within line of sight. :Medium deviation effect: Memorize an area and you can remotely move things around, even if you can't see it. :Large deviation effect: Use cameras to move objects that are even miles away. ;Mass Control [Mental/Physical] :Glass bends like rubber. Paper becomes a stiff cutting edge. Your thoughts can mold the rigidity and hardness of objects, twisting them to your will. :Small mechanical effect: Soften the ground, causing people’s feet to sink down and slowing speed. :Medium mechanical effect: Make a shield as brittle as glass. :Large mechanical effect: Harden your body to protect yourself. :Small deviation effect: Make a club out of cloth. :Medium deviation effect: Tear through glass without causing a shatter. :Large deviation effect: Trans-state matter explosion. You cause sublimation, turning a solid into a gas in an explosion. ;Temperature [Mental] :You are Laplace’s Demon’s worst nightmare. Transfer heat between objects in ways that seem impossible. Never suffer through the scorching heat of a summer day again. :Small mechanical effect: Make your weapons burn the skin of those they strike. :Medium mechanical effect: Send a foe’s body into shock by suddenly dropping the temperature around them. :Large mechanical effect: Turn metal to molten liquid. :Small deviation effect: Turn heat to energy. :Medium deviation effect: Manipulate air pressure. :Large deviation effect: Survive nearly any temperature. ;Torque [Mental/Coordination] :Many things give when you just give them a twist. Break open a bank safe with a huge shearing force, or just open a jar of pickles. :Small mechanical effect: Turn an opponent’s ankle. :Medium mechanical effect: Spin an opponent round, dizzying them. :Large mechanical effect: Cripple a foe with a mighty wrench of their back. :Small deviation effect: Halt rotation. :Medium deviation effect: Generate cyclones and whirlpools. :Large deviation effect: Twist energy. ;Time Manipulation [Mental] :You can never have too much time. Slow down time and wow your foes as your pistol shoots faster than a machine gun. Hit your enemies before they can even see you coming. :Small mechanical effect: Slow down others’ timelines. :Medium mechanical effect: Speed up your personal time. :Large mechanical effect: Freeze a target in time. :Small deviation effect: Retro-cognition. :Medium deviation effect: Reset the last few seconds of reality. :Large deviation effect: Hop a short distance in time. ;Momentum [Mental] :The trajectories of moving objects obey your whim. Redirect bullets Neo-style. You are The One. :Small mechanical effect: Deflect a thrown rock. :Medium mechanical effect: Shift a bullet’s trajectory away from you. :Large mechanical effect: Alter a car’s path. :Small deviation effect: Halt momentum. :Medium deviation effect: Reflect momentum. :Large deviation effect: Recognize paths of all moving objects detected.
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