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====Non-Combat Units==== *'''Craster (4pt):''' When he claims the Swords, Bags or Horses they have an enchanced effect, cheap and effective, if you don't know what to bring, Craster is a good jack of all trades. *'''Maester Aemon (4pt):''' The coolest Targ. Healing's his thing, he'll prolly run you on averae about 9-10 wounds healed across the game all by himself, simple stuff really, if you're expecting to get tharshed he'll save your units bacon and do whatever the zone he claimed does too. *'''Bowen Marsh (4pt):''' A free scry and draw with any claim. Field him if you dislike the letter spot, else it is a bit of an overkill. Since you have one of the easiest to use decks of all of them and get to choose which or the two cards yo keep, he's another solid no brainer pick when you don't have a plan. *'''Qhorin Halfhand (6pt):''' One of my favorite NCU. He is of the only troops you have which can increase damage. Another 1 movement is not too shabby especially with Hunters and everyone who have an attached Watcher on the Wall. His other ability is quite strong but you will fuck yourself over with it. Best, to wait for turn 4-5, so you won't gimp yourself. Watch out for Olenna. *'''Jeor Mormont (4pt):''' Pretty restrictive, he replaces whatever zone he takes with his own effect, which means you don't get the usual benefit of a Zone-and NCU. What he does is either switch a vow from one unit to another or search your deck or discard pile for an attachable card and attach it, without the immediate effect mind you. He's a tough call, he'll kick you vow mechanic into high gear getting you the vows you need on whatever needs it, but he doen't do anything besides that. *'''Donnel Noye (5pt):''' A nice piece of kit not gonna lie, twice per game he lets you either attack with rerolls and denying weakened tokens or defend with +1 to rolls and denying vulnerable tokens, he follows the same theme of up for whatever comes that other NCUs have, I rarely use him as an NCU since I really like his commander version better. *'''Othell Yarwick (5pt):''' When he claims, he can opt out of the usual effect to instead throw 3 (+remaining ranks) dice at 3+ with either Vicious, Sundering or assigning a Weakened token to the defender depending on whether he claimed the Crowns, Bags or Swords respectively. He's one of the very very rare reliable sources of weakened tokens (the rarest in the current version of the game), and lets you kill shit faster, 10/10 I can't live without this old bastard manning my war-machines. *'''Samwell Tarly (5pt):''' Honestly, I love his design, he does the Increased hand size trick which is always good, but he brings along Gilly, you se Gilly is and NCU that can only be activated once, which means you get your regular NCU stuff and once per game you get to use Gilly to absolutely shaft your enemy for thinking that more NCUs was a bad thing.
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