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==Necron Plasma Weapons== Necron Plasma Weapons hit like railguns with the searing heat of a plasma. [[Rape|What do you honestly expect?]] ===Tesseract Singularity Chamber=== [[File:SingularityChamber.jpg|200px|right|thumb|Tesseract Singularity Chamber]] [[Pretend|No, despite its name, it has nothing to do with it being a]] [[Grav-Weaponry|black hole cannon.]] The Tesseract Singularity Chamber is the main armament of the [[Tesseract Ark]]. It is essentially a shielded device which holds a sliver of a dying star within it, akin to a miniature Æonic Orb. When activated, the Singularity Chamber is capable of a variety of [[Rape|rapetastic]] effects such as '''Solar Fire''', '''Particle Hurricane''', and '''Seismic Lash'''. However, like the Æonic Orb, should the chamber be sufficiently damaged, there may be a [[FATAL|catastrophic chain reaction.]] Crunch wise, the three modes of firing are as-is: '''Solar Fire''' is basically a meltagun, but it trades a point of AP for more shots, gaining a very respectable statline of S8, AP-3, and D6 damage for D6 shots. '''Particle Hurricane''' (Which yes, [[Lolwut|actually causes a fucking hurricane despite essentially being a sun gun]]) auto-hits everything and wounds anything outside of vehicles on a 2 (Vehicles are wounded on 6s, always), and '''Seismic Lash''' (because it wouldn't be 40k if sun guns didn't cause earthquakes as well) which is D6 attacks at S5, AP-3, flat 3 damage. ===Doomsday Cannon=== [[File:Doomsday_Cannon.jpg|200px|right|thumb|Why is it unsurprising that this gun is shaped like a [[Anal circumference|particularly painful dildo?]]]] Aaaahhhh...the Doomsday Cannon....the sweet, sweet Doomsday Cannon. This one part [[Lascannon]], one part [[Plasma|Plasma Cannon]], one part [[Autogun|Battle Cannon]] and one part [[Gauss|Railcannon]] is noted to be one of the most ridiculous guns available to the [[Necrons]]. Only found mounted on a [[Doomsday Ark]], which is in itself nothing less than an [[Lulz|enormous self-propelled Doomsday Cannon]]. This is a Plasma weapon that can win a battle with a single shot. And most often, this can play through on even tabletop. Even fired at low power, a Doomsday Cannon is a fearsome weapon; when firing at full effect, its searing Plasma beams burn many times hotter than more conventional Plasma Weapons. Infantry squads caught in the Doomsday Cannon’s fury are obliterated instantly whilst armored vehicles are reduced to glowing slag. In the face of a shot from a Doomsday Cannon, nothing less than a Titan’s Void Shields can hope to offer more than a fool’s hope of protection. As overwhelming as the Doomsday Cannon is, fortunately there is a crutch, the weapon requires immense amounts of energy to fire. Due to the energy constraints that are inherent in the design of a Doomsday Ark, a Doomsday Cannon can only be fired at full power whilst the vehicle is not moving. This is because the weapon draws on the same power reserves as the repulsor engines of the vehicle. Any systems not directly pertaining to the Doomsday Ark’s main armament are part of the motive units that power its anti-gravitic engines and propel it into position, or the shielding arrays that give the vehicle some measure of protection from enemy fire. Each of these secondary systems draws power from the same source as the Doomsday Cannon, and much of the pilot’s concentration is taken up ensuring that the energy distribution is appropriate to the tasks at hand. As a result, a Doomsday Cannon is somewhat less effective when fired during or immediately following any significant movement of the craft, due to the need for the pilots to redistribute power to the dimensional repulsor motive units that keep the Doomsday Ark aloft. This forces the Doomsday Cannon to receive less power and fire a weaker, though still powerful, blast. Then again, even a low-power blast from a Doomsday Cannon rivals the most hallowed of Adeptus Astartes Plasma Cannons for destructive potential. === Doomsday Blaster === [[File:Doomsday_Blaster.JPG|200px|right|thumb|Doomsday Blaster]] A cousin of the Doomsday Cannon, the Doomsday Blaster is a heavy Necron weapon mounted on the top of the [[Canoptek Doomstalker]]. Unlike the regular Doomsday Cannon, the Doomsday Blaster has a more dial-a-yield effect that allows it to switch from a wide-spread anti-blob exterminator to a more focused, "turn-a-[[Land Raider|Land-Raider]]-inside-out" beam of [[Rape|assfuckery]]. This makes the weapon extremely versatile and <u>'''lethal'''</u> to anything not wearing Void Shields as standard issue. On the tabletop, the Doomsday Blaster's crunch is actually pretty accurate to the fluff. There are two modes for the weapon. The first is the '''Low Power''' profile, which has a short-range of 24", much like a particle shotgun. It is a S8, AP-2 D3 weapon that would easily cleanse a blob of tarpitters, although TEQs and Light Vehicles should be able to survive just fine if the dice gods are in your favour. The second is the '''High Power''' profile, which has an increased range of 48". This more focused shot has a [[Rape|whopping S10, AP-5 D6 statline,]] allowing you to punch holes through even superheavy units as that nasty AP value makes any unit, even ones with Sv2+, absolutely impotent. However, it can only be utilised when the Doomstalker is standing completely still, limiting its overall utility of the Doomstalker. === Æonic Orb === [[File:AE_Orb.JPG|right|200px|thumb|Æonic Orb]] ''For the actual vehicle, see here: [[Æonic Orb]]'' The ''actual'' orb of the [[Æonic Orb]]. This orb is an entire star shrunk via spacial manipulation and is all around, a [[Awesome|batshit insane piece of wargear.]] An Æonic Orb is usually crafted from the living metal of the Necrons' own undying bodies, [[Necrodermis]]. This was the only material that has the properties both strong enough to withstand the gravitational force generated by the fragment of a star and regenerates fast enough to self-repair from the raging plasma of that star. The orb can open a small corridor, allowing the raw heat of a star to be projected over a wide area. [[Anal circumference|You can imagine the results from that proverbial assrape.]] The Imperium boasts that its plasma weapons fire miniature suns, the Necrons laugh at that pitiful notion. Also, if that containment field is destroyed, the entire star goes out, [[Exterminatus|''on top of the planet''.]] The orb has two firing modes: *'''Solar Flare''', an artificial solar flare, the Solar Flare is a more direct, anti-armour approach with long-range. The damage is unmatched, making [[Void shields]] role for critical existence failures and giving [[Emperor Battle Titan|Emperor Titans]] [[Anal circumference|a new asshole.]] But such a blast will force the Orb to recharge for a significant period of time before it can be unleashed again. *'''Solar Burst''', the more anti-infatry and anti-horde approach. This is a less-damaging, shorter-ranged plasma blast otherwise identical to the full solar flare. However, the solar burst's beam will sweep across a wider area as a result of its greater accuracy and the increased second-order radiation effects. Good for roasting [[Tyranids]] on a Sunday morning. [[Category: Warhammer 40,000]][[Category: Xenos]][[Category: Necrons]][[Category: Weapons]][[Category: Warhammer Weapons]] {{40k-Necron-Weapons}}
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