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Warhammer 40,000/Tactics/Kill Team(8E)
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===Armorium Stockpile=== Armorium Stockpile Killzones force the rules for ultra-close confines to be used, and requires a specific terrain setup unless the mission instructs otherwise. Additionally, it can have one of the following environmental effects, as determined by rolling a d6 once the battlefield is set up: *'''1- Nothing Very Useful:''' No additional rule. *'''2- Ammunition Crates:''' Models readied within 1" of crates can reroll 1's in the shooting phase. *'''3- Oil Leak:''' Roll a D6 every time a model attempts to Advances or Charge within 2" of a barrel. On a 1, they don't move this phase. They are still considered to have Advanced or attempted a Charge. *'''4- Security Lockdown:''' Roll a D6 every time you attempt to open a door. On a 1, the door stays closed. *'''5- Prowling Xenos Predator:''' At the end of the Movement phase, roll a D6 for any model not within 8" of any other model. On a 1, that model is taken out of action. *'''6- Prototype Weapon:''' At the end of the Movement phase, roll a D6 for any model that is within 1" of a crate and more than 1" from any enemy models. On a 6, instead of shooting in the Shooting phase, that model can instead inflict D3 Mortal Wounds to any visible enemy model within 12".
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