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===[[Mordian Iron Guard|{{W40Kkeyword|Mordian}}]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, discipline is the only thing keeping terror at bay.<br> From the night world of Mordia, the Iron Guard wear colorful parade uniforms and fight in carefully constructed formation. Don't be fooled by their colorful uniforms, for they can lay down punishing and well-disciplined fusillades of Lasgun fire.<br> On the tabletop, they benefit from keeping tight, defensive formations and are capable of assassinating characters with the right order to take out the enemy's chain of command.<br> <div class="mw-collapsible-content"> '''Regimental Doctrines - Parade Drill''': {{W40Kkeyword|Infantry}} units with this doctrine gain '''+1 Ld''' if all its models are touching the base of at least one other model in the same unit, and can add +1 to Hit rolls on Overwatch (and their Overwatch hits on 7s too). The same is true for {{W40Kkeyword|MORDIAN VEHICLES}} within 3" of each other. *Positioning is key when using this Doctrine, so put the Special weapons in the middle of the squad and remove the cornermost models of a unit when they suffer casualties, to avoid losing the bonus. For ease, use strips of packing tape sticky-side up; a serried squad of 10 fits perfectly on a strip about 6" long. As a bonus, once it's on the table it's generally quite hard to see; all you get is perfect ranks of blue, red and gold. This is also the one and only instance that using [[HERESY|square bases]] in a 40k game will not result in your immediate and violent demise via your own Shadowsword to the head. Incidentally, if you use the advice of taping your models together with packing tape, this will make your army faster to physically move your models then other Imperial Guard armies with heavy infantry cores. *Infantry squads in the formation and in Regimental Standard range get better Ld than a Commissar. Furthermore, since the wording is units have +1 Ld (unlike "add 1 to the Ld characteristic" like Catachans), '''it probably stacks with a Lord Commissar's Aura of Discipline''' (the unit uses his Ld9, and gets +1Ld on top of whatever Ld it's currently using). *''It makes supercharged Plasma safe when overwatching''. Hitting on a 5+ essentially <u>doubles the damage you do in Overwatch</u>. And then the '''Defensive Gunners''' Stratagem will let your vehicles overwatch on a 4+, hilariously letting Hydras hit more ground units with overwatch than with normal fire. '''Warlord Trait - Iron Discipline:''' Roll a die for every model that flees from any friendly {{W40Kkeyword|Mordian}} units within 6" of your Warlord. On a 4+, that model does not flee. Essentially an aura of {{W40Kkeyword|Valhallan Grim Demeanour}}. Mordians do have superior leadership compared to most of their counterpart regiments and Commissars are usable again as of the April of 2018 Big FAQ to further improve a unit's leadership. '''Relics - Order of the Iron Star of Mordian:''' The {{W40Kkeyword|Mordian infantry}} bearer gets a 4+ FNP, effectively doubling his wounds, lifting some of the workload from the Field Medic and the Ogryn Bodyguard. Of good use when you absolutely must ensure your Warlord's survival, as regular Company Commanders aren't that special by themselves. '''Order - Form Firing Squad!:''' All of a unit's Rapid Fire weapons (Lasguns, Plasma, and the sergeant's Bolter, if he has one) may target {{W40Kkeyword|Character}}s that are in range regardless of whether or not there are closer enemy units. *When comparing Ratlings to FFS for character sniping purposes, there's a number of things to consider. In favour of using the order all you need to do to use it is bring standard combat capable infantry you'd already want with officers to order them. Clean, simple, and versatile. Much more durable and deadly in close range. However, using Rapid-Fire involves getting your troops to within 24/12" of a character (and closer to its guards) and then firing ON the character using up an order. Using Conscripts involves risk of failure, Infantry poor output, combined squads eats a CP, and Vets are hard to get close enough. That's not to say they can't get the job done, but it will be messy, risks getting you stuck in melee, and is usually not the best use of the units and orders. Ratlings are much more likely to be able to get in range to hit a character without getting bogged down, but if hunted down WILL be destroyed, but at range, will require committing either long ranged weapons or putting units close and personal with your lines. Choose your units accordingly. One might consider using FFS and ratlings to complement eachother. FFS could be used to finish an enemy wounded by Ratlings. Or Ratlings could be used to help manipulate the enemy's behaviour, pushing the characters into the range of Firing Squads, baiting the enemy troops into an ambush, or drawing long ranged fire (usually overkill against them). Even if they're ignored, they'll usually earn back their points chipping away at targets of opportunity. *The best option is just to put a vet squad loaded for bear in a valkyrie or chimera and give them an officer. Or wait for your opponent's special snowflake characters to come to ''you'', and then melt them with a couple plasma squads. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Comparison table for Infantry/SWS/Vets/Commandsquad/Ratlings vs Commissar/LordC/SMLieutenant/SMCaptain. Militarum squads in the comparison have all the plasma guns they can bring, no Heavy Weapon teams (as to not lose the lasguns), and the sergeant (if available) has a boltgun. Ratlings that pop out of LOS-blockers lower their BS by 1, so they're listed near the Militarum squads that closed to Rapid Fire range. Numbers in '''bold''' indicate the target is killed. Keep in mind these numbers are for single squads: your Company Commanders issue two orders each (multiply number by 2), and Infantry squads can also form Combined Squads. ''Can be combined with Laurels of Command, but only Lasguns will be affected.'' <div class="mw-collapsible-content"> [[File:Mordian_SnipersC.JPG||center|]] </div> </div> '''Stratagems - Volley Fire (1 CP):''' Use before a {{W40Kkeyword|Mordian Infantry}} unit shoots in the shooting phase; EACH TIME you roll a hit roll of 6+ for a model in that unit, that model can shoot again at the same target, with the same weapon, and these extra attacks cannot proc additional attacks. Better than Stormtroopers since it's ''firing the weapon again'', instead of an extra shot from half range. ''You're SO combining this with FRFSRF''. *Sadly the September 2019 FAQ now changed it to "one additional hit roll". Still better than Stormtroopers since it's at full range, but we are now reduced to Orks, essentially giving us Dakka! Dakka! Dakka! for the price of 1 CP. And it is only on infantry. And it doesn't automatically hit. Yeah... On the bright side it doesn't specify unmodified hit rolls of 6, so if you really want to make use of the stratagem, you can take Aradia Madellan to give the unit +1 to hit and make it proc on a 5+. Or a Sabre Defense Searchlight, I guess. On the (grim)dark side, -1 modifiers to hit make the whole exercise pointless. '''Special Characters''' '''Tactical Objectives''' '''Tactics''' </div></div>
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