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===MELEE WEAPONS=== '''Designer’s Note:''' ''Tyranid Melee weapons come as pairs. For game purposes, each pair is treated as a single Melee weapon. This means that Tyranid models must fight with two pairs of any Tyranid Melee weapons to gain a bonus Attack in close combat for fighting with two weapons. For example, a Hormagaunt armed with scything talons does not gain a bonus Attack, but a Ravener with two pairs of scything talons, or a Genestealer with a pair of rending claws and a pair of scything talons, does.'' ====BONESWORDS AND LASH WHIPS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Boneswords | - | User | 3 | Melee, Life Drain |- | Lash Whips | - | User | - | Melee, Swiftstrike |- | Bonesword and Lash Whip | - | User | 3 | Melee, Life Drain, Swiftstrike |- |}<br style="clear: both; height: 0px;" /> ::'''Life Drain:''' To Wound rolls of 6 made with a weapon with this special rule gain the Instant Death special rule. ::'''Swiftstrike:''' Attacks made with a weapon with this special rule is carried out at +3 Inititive. ====CRUSHING CLAWS AND WRECKING BALL==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Crushing Claws | - | +1 | 2 | Melee, Armourbane, Unwieldy |- | Crushing Claw and Wrecking Ball | - | +1 | 2 | Melee, Armourbane, Unwieldy, Wrecker |- |}<br style="clear: both; height: 0px;" /> ::'''Wrecker:'''Models equipped with a set of Crushing Claw and Wrecking Ball have +1 bonus for penetrating building armour and building damage rolls. ====RENDING CLAWS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 5 | Melee, Rending |- |}<br style="clear: both; height: 0px;" /> ====SCYTHING TALONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 6 | Melee |- |}<br style="clear: both; height: 0px;" /> ====SICKLE CLAWS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 2 | Melee, Sickle Strike |- |}<br style="clear: both; height: 0px;" /> ::'''Sickle Strike:''' To Wound rolls of 4+ made with a weapon with this special rule have the Instant Death special rule. ====GRASPING TALONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +1 | 2 | Melee, Spine-Maw Strike |- |}<br style="clear: both; height: 0px;" /> ::'''Spine-Maw Strike:''' When an attack with this special rule results in at least one 6 To Hit, it may make a single additional Spine Maw attack in Initiative step 1 (see rules below) ====THORAX SPINE-MAW==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +4 | 1 | Melee, Instant Death, Digestion Spine |- |}<br style="clear: both; height: 0px;" /> ::'''Digestion Spine:''' When a Spine-Maw attack removes a model as a casualty, the Model gains a number of Plasm Tokens equal to the number of Wounds on the profile of the model removed (regardless of the number it possessed when it was removed). At the end of its following turns, the Model's controlling player removes one of these Plasm Tokens. Whilst the Model has at least one Plasm Token, it gains the Feel No Pain (4+) Special Rule
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