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Codex - The Covenant
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===Covenant Land Vehicles=== '''Ghost:''' A light recon vehicle, akin to a Imperial Bike. Fast, quiet and maneuverable. Comes with two Plasma Cannons that does as much damage as a Heavy Bolter (Fluff wise). However it is weak and vulnerable. '''Wraith:''' Covenant MBT, but functions more akin to a Mobile Artillery, can come equipped with shields that gives it 4+ invulnerable save. Has a unique special ability called "Scorched" which allows the Wraith to shoot out a flaming sticky plasma gel that ignores cover saves. Main disadvantage however is that like all Covenant vehicles, it is based on quantity rather than quality, thus is weaker then most WH40K tanks and artillery. *'''Anti-Air Wraith:''' This specially modified Wraith has their Heavy Plasma Mortar replaced by two Heavy Fuel Rod Cannons that can home in and destroy almost any enemy aircraft with relative ease, however the Covenant can also re-purpose the Fuel Rods for anti-vehicle, causing immense damage to any light to medium tanks. Just like most Vehicles from the Covenant, they have a vast practicality use for each one, earning them the nickname of Jack-of-all-Trades and Master-of-None. [[File:Tumblr_mdodsnzlwL1rxhpbzo1_500.jpg|200px|thumb|left|Covenant Locust in action]] '''Locust:''' Covenant Mining vehicle converted into a anti-building and anti-tank weapon. Automatically comes with a very strong energy shield that gives it 2+ invulnerable save for a single glancing or penetrating hit each phase. Armed with a single but very powerful Mining Laser that gives it very high damage against tanks, heavy tanks and mechs. Has a special ability called "Overdrive" which sacrifices its shield strength but improve its strength, Ap and damage values by 1. Main disadvantage is that it cannot fire on the move, making it vulnerable to flanking. '''Spectre:''' A covenant light troop transport, armed with a plasma cannon, has mostly similar stats of a Imperial Tauros, although the main difference is that the Spectre contains a boost function like most Covenant vehicles, enabling it to move faster then normal and can enable re-rolls. '''Revenant:''' Medium anti-heavy infantry vehicle from the Covenant. Combines the speed of a Spectre with the firepower of a AT gun. Armed with a plasma mortar, that although slow, once it hits a target, does as much damage as a plasma-cannon. However they are as vulnerable as a Spectre or Ghost. '''Shadow:''' Covenant troop transport that is often nicknamed "The Covenant Bus", can carry up to 12 models, slower than WH40K skimmer counterparts but is much tougher and its equipped with a Heavy Plasma Cannon, dealing massive damage over a short time. '''Umbra:''' The Umbra is a more heavy-duty cousin of the Shadow. Bigger and housing up to 20 passengers, the Umbra is also far better protected, having an amoured enclosed space to protect the troops at the cost of a slower top speed. Like its lighter cousin, the Umbra is only armed with a single Heavy Plasma Cannon '''Chopper:''' A Brute made vehicle, it is primitive, crude, but incredibly effective, have mostly the same stats as a Ghost but is slower, comes with two light anti-vehicle cannons and has a special ability called "Charged" which can instantly destroys lighter vehicles, and heavily damage tanks. '''Prowler:''' The Brutes version of the Covenant main-line Spectre and Imperium Tauros, like anything made from the Brutes they are crude, primitive and brutish in both design and affect. Shaped like a angler fish for psychological warfare, they have similar stats as the Spectre, but has more armor on both the front, left and right sides, however they are slow and sluggish compared to other Race's reconnaissance vehicles. '''Goblin:''' After decades of research in secrecy and rumored technological heresy, a group of lowly Unggoys have developed a diminutive bipedal walker that, under the supervision and approval of the Great Heirarchs have become the Covenant's key answer to the Tau Crisis Battle Suits which was plaguing Covenant logistics with their heavy armaments and quick speed. Named the Goblin due to their small size of a walker, these machines are not to be underestimated as their duty as an anti-walker has befallen countless Tau weapons of war that took it for granted. The Goblin is armed with a Heavy Needler, an EMP Pulse and a Power Fist which makes this one of the best anti-vehicle unit in the Covenant as well as an in built grenade launcher and Shardstorm Launcher for anti-infantry purposes. Additionally, the Goblin can be retrofitted with a modified and miniaturized Focus Cannon found typically on larger Covenant walkers and a Plasmablaster Launcher which replaces the Shardstorm Launcher's Needles with homing Plasma Grenades. It is armed with a powerful jump pack that enables the machine to traverse anywhere and have a special ability called "Needle Barrage" which allows the Goblin to fire a barrage of Needles from its Shardstorm Launcher on eight specific targets; main downfalls include its relatively weak shields on the canopy, making it vulnerable to Artillery.
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