Editing
Warhammer 40,000/10th Edition Tactics/Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Characters==== *'''Sanguinary Priest:''' An apothecary with a chainsword. Rather than resurrecting the dead, he grants a 5+++ FNP to whoever he leads and improves the AP of their melee weapons by 1. Fortunately, he can join a squad already led by a captain, chapter master, or lieutenant, allowing some welcome protection and melee support for everyone. He joins the "standard" set of firstborn squads with Command Squads replaced by Devastator Squads to avoid letting you (thematically speaking) double up on apothecaries in 1 unit: Assault, Devastator, Tactical, or Vanguard Squad. **'''with Jump Pack:''' Because it'd be weird if you couldn't buy one for him. Changes what he can lead to the standard Jump Pack set (assault Squads with Jump Packs and Vanguard Veteran Squads with Jump Packs). =====Epic Heroes===== *'''[[Astorath]] the Grim:''' A jump pack chaplain with a very ferocious axe who can only join jump pack DC. Any pack he leads gets the chance to fight before dying and any charges they make give their weapons ''Devastating Wounds''. *'''[[Luis Dante|Lord Commander Dante]]:''' *'''Brother [[Corbulo]]:''' A special Sanguinary Priest, the only differentiating factor being that his chainsword has +1 Strength and ''Sustained Hits 1'' *'''[[Erasmus Tycho|Captain Tycho]]:''' *'''[[Erasmus Tycho|Tycho the Lost]]:''' *'''[[Lemartes]]:''' A Chaplain on a jump pack who can only pick up jump pack DC. Alongside the 6+ FNP symbolic of the Death Company, he also grants them ''Lethal Hits'' on melee, something his unique Crozius already enjoys. *'''[[Mephiston]]:''' *'''The [[Sanguinor]]:''' *'''[[Gabriel Seth]]:''' Though he's Chapter Master of the [[Flesh Tearers]], the new 10E rules essentially treat him as a Blood Angels Epic Hero who can't interact with any other BA Epic Heroes. While he's no stronger than the basic firstborn captain, he is very mobile by letting an attached unit (a Tac Squad, Assault Squad, Command Squad or Vanguard Vets) charge after advancing. He's also insanely fighty, as his Blood Reaver is a very lethal chainsword with S8 AP-2 D3 with ''Sustained Hits 1'' as well as an extra attack for every 5 enemy models within 6" of him. Put him in front of a mob of gaunts or boyz, and he'll cleave through them like nothing.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information