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===Chaos Deamons=== The home to your biggest, and baddest creations the galaxy can produce, Chaos Deamons provide four flavours (which, if you're reading this, you should already know) by which you can play your battles: *Incredibly tough, strong, but slow. *Incredibly fast, swift with attacks but squishy. *Incredibly fast, strong, but squishy and hates psykers. *Fiery book nerds which are tougher to kill, but require cunning to use. Due to a native 6+ invulnerability save and relatively cheap troops, Chaos Deamons are one of the few factions which can bring massed infantry, and not simply have it evaporate immediately. Combine this with the sheer variety of units you have at your disposal and a demon army can compete very well on the apocalypse stage. A note, I did not come up with the names for these things. If there is a hell the writers of these names will be being tortured by dyslexic demons. ====[[Be'lakor]]==== [[file:UoSvSRO7D7TAZNNF.jpg|350px|right|thumb|All those who think old warhammer models were better...feast thy retinas.]] ====[[Scabeiathrax|Scabeiathrax the Bloated]] pg149==== Not as terrifyingly tough as he used to be, Scabeiathrax still sits in a heavyweight position. With a 4+ invulnerability save, toughness 8, disgustingly resilient and an AOE melee hit debuff he's not going anywhere. Just because he's tough doesn't mean he cannot fight however, ranged he gets a twin linked, souped up heavy flamer with blast (''Horrific Vomit'', basically a flamer Vulcan Heavy Bolter but with chunk bits) while his melee is a Reaper Chainsword lite, but with reroll to wound. Unfortunately (for me) he still comes with his stupid nurgling attacks, which still need the damage calculating for. On top of that of course (otherwise he wouldn't be worth his girlyman plus price point) he's a psyker (casting and denying 2 and knows smite and 2 from nurgle) and buffs unit leadership. Ow, and he also explodes. Also with added chunky bits. 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Horrific Vomit || 12" Assault2D6 S6 ap-2 D2 Auto hit || (0.58)2.33 || (0.58)2.33 || 2.33 || 2.33 || 3.11 || 2.33 || 3.11 || 3.11 || 2.33 || (2.33)4.66 || 5.83 || (3.11)6.22 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Blade of Decay || Melee5 S10 ap-4 DD3+3 reroll wounds || 15.43 || 15.43 || 12.34 || 18.51 || 18.51 || 15.43 || 18.51 || 18.51 || 6.17 || (2.02)10.12 || 4.05 || (4.05)20.25 |- | Nurglings || Melee2D6 S2 ap0 D1 make 2D6 attacks with this weapon || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[An'ggrath|An'ggrath the Unbound]] pg150==== [[File:Anggrath.jpg|350px|right|thumb|Is it just me, or does his head look a bit derpy?]] The biggest and angriest thing Khorne has to offer, An'ggrath's datasheet is quite simple. He hits things. Very hard and often. He runs the classic Tolkien look of the Bolrog, one whip (souped up 2D6 autocannon for totally NON-kinky whipping) and his axe with two profiles, the standard sweep for double hits, and the strike. However, with his base strength of '''10''' (which unfortunately degrades) both attacks will wound everything in the game on at least a 3+, and with 8 attacks he can kill most things by sheer volume of attacks. He's even one of the few units in the game which can kill Guilliman in a single round of combat, which is incredibly rare, even on the scale of apocalypse. After that it's the usual greater demon stuff, 4+ invulnerability save, leadership buffs and 2 denies a turn for being buddies with Korne. 550 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bloodlash || 12" Assault2D6 S7 ap-3 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | An'ggrath's Axe of Khorne (Scythe) || Melee16 S10 ap-2 DD3 || 8.88 || 8.88 || 8.88 || 11.85 || 11.85 || 8.88 || 11.85 || 11.85 || 5.92 || ('''5.55''')11.11 || '''11.11''' || ('''7.40''')14.81 |- | An'ggrath's Axe of Khorne (Cleave) || Melee8 S13 ap-4 DD3+3 || '''18.51''' || '''18.51''' || '''14.81''' || '''22.22''' || '''22.22''' || '''18.51''' || '''22.22''' || '''22.22''' || '''9.25''' || (2.77)'''13.88''' || 5.55 || (5.55)'''27.77''' |- |} <br style="clear: both; height: 0px;" /><br> ====[[Aetaos'Rau'Keres]] pg150==== [[File:Lord of Change 2.jpg|500px|thumb|right|And I shall curse dyslexics to never be able to say or spell my name. [[JUST AS PLANNED]]!!!]] Tzeentch's biggest, and baddest demon, and by extension the best caster in the game (or at least, second to Magnus, and third if the Emperor ever gets a model). He gets plus 2 to his psychic tests as long he's above 14 wounds (which then drops to plus 1), can cast 3 and deny 2 psychic powers a turn, but only knows smite and 2 from Tzeentch and other psykers in range take mortal wounds when they cast powers. His invulnerability save of 4+ is specified as being unmodifiable (mostly a negative, because you're Tzeentch, so could buff it to a 3+), but can still be ignored, which combined with only a 3+ save makes him a bit squish. After the psychic stuff his gear is a bit dull on the Titanic stage, a minus 1 strength, D6 Lascannon for ranged, and the choice of a damage 3 reaper chainsword/staff to bonk people on the head, or double hitting talons with the chance to deal mortal wounds. 700 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Staff of Cataclysm (Shooting) || 48" AssaultD6 S8 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Staff of Cataclysm (Melee) || Melee6 S16 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Warpfire Talons || Melee12 S8 ap-3 DD3 wound roll of 6+ +1mw (1.66mw) || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Zarakynel]] pg151==== Zarakynel is a... interesting case, as they are one of the few units which still deals mortal wounds on their attacks. The souleater blade deals mortal wounds on a '''4+''' to wound, and deals '''3''' of them instead of normal damage. This means that, even if it only wounds on a 6+ normal (which it won't at strength 9) it will always be dealing (on average) 7.5 mortal wounds. Its other weapon (slicing claws) also gives it bonus attacks with that weapon, giving it 6 attacks with the blade and 4 extra with the claws. Otherwise, Zarakynel is what you would expect from the kinkiest deamon of Slaanesh, they're stupidly fast, debuff hits against them and regain wounds each turn (D6 to be exact) if they killed a non-vehicle/had an orgasm from combat. In short, out of all the demons listed so far, this one is the most dangerous...just don't let them get sniped by a volcanno cannon. 450 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Slicing Claws || Melee4 S7 ap-4 D3 make 4 extra attacks with this weapon || 2.77 || 2.77 || 2.22 || 3.33 || 3.33 || 2.77 || 4 || 3.33 || 2.22 || (1.11)3.33 || 2.77 || (2.22)6.66 |- | The Souleater Blade || Melee6 S9 ap-3 D3 wound roll of 4+ deals 3mw '''instead of normal damage''' (7.5mw) || 9.16 || 7.5 || 9.16 || 7.5 || 9.58 || 9.16 || 9.58 || 9.58 || 8.33 || (0.41)8.75 || 9.16 || (1.38)11.66 |- |} <br style="clear: both; height: 0px;" /><br>
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