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===Sector Fronteris=== Sector Fronteris Killzones can have one of the following environmental effects, as determined by rolling a d6 once the battlefield is set up: *'''1- Deserted Wasteland:''' No additional rule. *'''2- Sandstorm:''' Roll a d6 at the start of every round. On a 1, any model not within 1" of a Ryza-pattern Ruin are shaken and all ranged weapons have their range of 6" **Weirdly, due to the wording, actually increases the range of weapons with under 6" of range, like the Melta Bomb. *'''3- Shifting Sands:''' All desert areas thats not already Dangerous or Impassible Terrain is now Difficult. *'''4- Solar Storm:''' Roll a D6. From that number round (eg roll 2, from the second round) onwards, Comms tactics and abilities cannot be used, and all players get +1 to wound when the target is not at least partially underneath the roof of a Ryza-pattern Ruin. *'''5- Stinging Vermin:''' Roll a d6 when a model advances or declares a charge. On a 1, take a mortal wound. *'''6- Abandoned Safe House:''' In a campaign game, the player who wins the mission gains 1 Materiel. Otherwise, there is no additional rule
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