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====Character Warjacks==== *'''Beast 09:''' A Juggernaut variant with an attachment for Sorscha, Beast 09 is an absolute monster in melee even by Khador's standards. It brings that delicious Ice Axe that all Juggernaut users already know and love, but sweetens the deal by throwing in Thresher and Reach, which lets it absolutely shred infantry, and a higher MAT than your standard Juggernaut, making it much more reliable. He gets to move whenever he's hit, he can spend focus for an additional die on attack rolls versus living enemy models, he runs for free, and when he's with Sorscha, he gets shield guard. The main weakness is that Beast 09 has a rep, and as such is a giant fucking fire magnet for any enemy with half a brain, and he costs an eye-popping 21 points to field. Basically cost as much as 2 jacks. *'''Behemoth:''' Big B. The original Colossal, before Privateer Press realized that they could make fuckheug models and charge fuckheug prices. Expensive as all hell, but an absolute terror on the tabletop. It brings a pair of Bombards on top of two Open Fists, all of which are much more powerful than their middling damage would initially suggest. For starters, the Bombards have fantastic range (by Khador standards, anyway), and the Open Fists both have Armor Piercing, so Big B can actually throw down even with high-ARM monstrosities like the Devastator. Then there's the real money: bombards have powerful attack, so they boost all attacks and damage rolls with a single focus. Yes you read it well ALL DAMAGE ROLLS. And he has a 4" AoE. Do you know what it means? You get to boost ALL DAMAGES, even the one caused by AoE and not only the direct hit one. He's big, he's tanky, and he's going to kill a ''hell'' of a lot of shit before he goes down. Hell, these things take Colossals down in single round with good dice! *'''Black Ivan:''' A slightly less shitty Destroyer. More durable and less terrible at range, but really only worth taking if you're playing Harkevich, since it gets boosted ranged attack rolls while paired with him. *'''Drago:''' Vladimir Tzepesci's personal Berserker. It's useless to write up much about him. In the MK3 transition he lost all his Oomp and is now useless. Avoid at all cost. *'''Ruin:''' The Butcher decided that he was not angry enough, so they made him a warjack that is just as angry as he is. Appropriately, Ruin is an expensive but absolutely brutal melee beatstick that will more than likely murder anything it manages to reach. It's got Reach on a Juggernaut-tier melee weapon, it dispels magical effects on anything it hits, it's immune to enemy magic, it steals the souls of those it reaps and turns them into free focus, and it gets to charge for free (and for extra distance) when in the Butcher's control area... yeah. In the MK3 transition he lost the ability of converting souls into attacks and boosts (still get focus, the next turn) but he gained arcane vortex, negating spells casted near him. Basically, if you're playing the Butcher, you can't go wrong with this. For everyone else, it's still damn good. Just expensive. *'''Torch:''' Kommander Strakhov's personal... well, Torch doesn't really have an equivalent among Khador's normal lineup. It's as versatile as the Spriggan, as it brings a flamethrower, a decently powerful Open Fist, and a Sustained Attack murder-saw which will rip through pretty much anything to the board. It's also got Relentless Charge, targeting flare, and assault. Since he is quite expensive (18 points) generally isn't considered really cost effective. '''END OF MK3 UPDATE'''
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