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===Sacred Relics of Ind=== *'''Asi, Divine Khanda''': The first blade according to Indian legend that all swords are mere copies of formed from a grand sacrifice by the Gods and... it is only 50 points. Magic Weapon, gives the wielder +1 To Hit and To Wound as well as Flaming Attacks. Additionally, if it on rolls of a natural 6 To Wound, that attack is done with Multiple Wounds (D3). *'''Gauntlet of Igni''': A gauntlet gifted by the fire god Igni that gives lots of fire based buffs. 45 pt Magic Weapon, it is a Pata that if used with the extra attack setting generates an additional S4 Flaming Automatic hit on the enemy, if the Parry setting is used then every attack that hits the wearer in Close Combat causes the enemy model that struck the blow to suffer an automatic S4 Flaming hit. On top of this the wearer gains Immunity against Flaming Attacks. Will do happily against light infantry. *'''Flail of Kali-Ma''': A flail made of Human bone and blackened steel. It is a 45 point Flail that gives the wielder +2 Strength in the first round of combat and +1 Strength at other times. In addition, he gives Poisoned Attacks and Armour Piercing special rules. The Flail is priced fairly and during the first round of combat will shred through heavily armored infantry while being better than just an oversized CCW at any other time. *'''The Kavacha''': Gives the wearer a 2+ re-rollable Armour Save that can not be improved in any way, and due to the nebulous rules, qualifies as any sort of armour. Costly but as long as you can keep the bearer protected against high strength weapons the bearer can happily shrug off an ungodly number of attacks, add in a ward save and he is going nowhere. Has good synergy with the Guardian Amulet and Amrita if you really want to tank damage. *'''Guardian Amulet''': Gives a 2+= Ward Save which weakens by by 1 for every successful (presumably Ward) save you make until it becomes a 6+ at which point it stops weakening. Kind of meh, depending on who you are facing it can be alright, especially if combined with the Kavacha. *'''Holy Censer''': The bearer may ignore the effects of a miscast on a D6 roll of a 4+. A dirt cheap item that can save your caster, a good item which works even better when combined with the Lore of the Devas Attribute. Pretty much an auto-take on an Eldritch Guru *'''Prayer Beads''': When attempting to cast one spell, the bearer may choose to use a Prayer Bead to add +1 to the total casting value. A Guru can buy as many of these as he has points for and buying them does not stop the Guru from taking another Arcane Item . If only multiple Gurus could take them... *'''Amrita, Nectar of the Gods''': The bearer may use this item at the start of any phase, if he does so he regains all lost Wounds and gains Regeneration for that one turn. It's pretty much your saving throw for a valuable Hero. *'''Mask of Ganeshan''': A lucky [https://image.smythstoys.com/original/desktop/100213.jpg Elephant Masque]. The Wearer may re-roll failed rolls of 1 like the actual Ganeshans. Buffs everything a wearer can do, it won't make you a master in those areas by itself but useful even when not combined with other magic items. However it is Hilarious when combined with Hatred or ASF, but better used with the 4+ Ward save granted by the Talisman of Preservation. *'''Holy Standard of the Devas''': The only Magic Item over 50pts, it grants all models in the unit carrying the banner Stubborn and a 5+ Ward Save. Pricey but can be worth it in a Death Star where it is a cheap way to hand out Ward saves to characters. Note that Stubborn pairs well with the Rajah considering his Unswerving Loyalty rule.
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