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Warhammer 40,000: Kill Team (HoR)/Tactics/Feral Orks(8E)
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===Ranged=== *'''Bow 'n' Arrowz''': Short range and underwhelming, but with +1 to hit. Usually better to stick to melee weapons. *'''Throwin' Stickas''': A 12" S6 AP-1 D2 assault weapon, but the only units that can use it are BS5+, so you can realistically only expect it to hit a third of the time. *'''Blowgun''': Always wounds non-vehicle models on a 2+, but with no AP and D1. That said, it's only 2 points. *'''Sharp stuff''': A serious contender for worst weapon in the game, with 12" range and S2. With assault 2 and lots of cheap grots the volume of fire can add up quickly though. *'''Booming Voice''': Effectively a 10" flamer with S5 AP-1, that the warchanter gets. Pretty good. *'''Roks''': Most of your ork units come with these, and there's no reason not to throw them. They get +1S if the user advanced, but with -1 to hit they will only be hitting on a 6+. Just throw them anyway. *'''Stink Squig''': See armoury.
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