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Warhammer 40,000/Tactics/Vehicles 101
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===Panzers Vor: The Shocking Use of Tanks=== Tank-type vehicles are almost entirely a domain of Imperial Guard (with exceptions such as Land Raider), and are used to back up your squishy Guardsmen with superior firepower. Though, in case of some lists, the only role for Guardsmen is to provide a cover save for the tanks by standing between tank and the enemy lascannon. Other features include being large, blocky boxes and huge targets for anything on the board (as well as for the cannons on the Empire VS Dwarf game next table over). Tanks are also the only vehicles, as of 7th Edition, which are able to Tank Shock. * '''Face your Enemy:''' While obvious and frequently said, '''ALWAYS TURN YOUR FRONT TO YOUR ENEMY'''. This isn't simply because your front armor is usually superior (on Leman Russ Battle Tank, it's a difference between AV14 and AV10), but the fact that most of your weapons point forward, means that even AV14 all around Land Raider is able to simply inflict more damage to the enemy it's facing than the enemy behind it. You should also try to predict your enemy's future Anti-Tank placement, so you will not be caught with your back armor showing. In addition, try to cover your weak points, either in bubble wrap of infantry, or by keeping your back to some impassible terrain. Deep Strikes and Drop Pods '''WILL''' throw off your plans if you are not ready for them, so always have something ready to take care of them, lest your tanks will become smoking wrecks. * '''(Slowly) Rolling Thunder:''' Since everything Imperium uses is based upon WW1 technology, all of your tanks are hilariously slow (except, amusingly, Land Raider, which is the biggest metal box ever. Thanks to it's PoTMS it can still fire a gun while moving at full tilt). This applies to all Heavy vehicles, but Tanks are almost universally affected. This means that you should never try to follow your targets, especially against armies of fast-moving Eldar. This also means that your short-range tanks can be hit n' run as well, and they are incapable to respond to quick changes in the front line and enemy breakthroughs. However, this allows tanks to keep up exactly with infantry advance, without the possibility of overtaking the infantry screen, keeping it safe from any assaults coming from the front. * '''Your Tank-Fu is Strong:''' Tanks are the only vehicles that can Tank Shock. This is useful both against non-fearless infantry and vehicles. Any infantry caught in Tank Shock has to make a morale check, and even Space Marines have a chance of freaking out about a tank slowly charging at them. But most important change in 7th Edition, is that the damage equation is changed, meaning that it's possible for Leman Russ Battle Tank to move combat speed, and ram an enemy vehicle with a S10 attack (14/2 Round Up = 7, +1 from Tank, +2 for heavy. While not mentioned anywhere in the rules, you cannot have a Ram attack above Strength 10). This has no effect on firing capacity of the Tank, so you can target any target without losing the target control - this may include the squad which have escaped the vehicle you have glanced to death with Tank Shock. * '''They Go Squish:''' With a carefully aimed and measured tank shock you can deal damage to a squad even if they are unlikely to fail their morale test, all models that would end beneath the tank are moved out via the SHORTEST DISTANCE, they must remain on the table, within coherency and an inch away from the 'Shocking' tank to survive, if not (CRUNCH) with a fair number of tanks/your other units or good use of impassable terrain you can CRUNCH any squad that would normally pass their morale tests by forcing them to move within an inch of another of your units or onto impassable terrain. FOR VISUAL LEARNERS>>>>>> [https://www.youtube.com/watch?v=ViiIY3AqgOc] * '''More Bang for the Buck:''' Most Tank vehicles are also frequently the most customizable units as well. Leman Russ tanks and Land Raiders come in many different flavors, and can be set up either to counter specific types of enemy, or to have a reasonable chance to endanger anything they run across. Even the smaller upgrades, such as Heavy Stubbers can cause some extra damage after you've erased most of the enemy Space Marine squad with Demolisher Cannon (even at BS1, the shots add up with Bolters, and then Math Hammer hammers). Again, it may also be more favorable to be able to engage non standard targets, such as using LasCannon to combat vehicles outside of the aforementioned Demolisher's range.
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