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Warhammer 40,000/7th Edition Tactics/Orks
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==Warlord Traits== #'''Prophet of the Waaagh!:''' The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh! until the start of their next turn. Ghazghkull, understandingly, comes standard with this. #'''Bellowing Tyrant:''' The Warlord, and all friendly units with the Orks Faction within 12″ of him, re-roll failed Morale checks and Pinning tests. Zagstruk and Grukk have this. #'''Like a Thunderbolt!:''' The Warlord, and all friendly units with the Orks Faction within 12″ of him, can re-roll all the dice when determining Run moves or charge range. #'''Brutal but Kunnin’:''' The Warlord can re-roll one failed To Hit or To Wound roll each turn. Mad Dok Grotsnik comes with this. #'''Kunnin’ but Brutal:''' The Warlord can re-roll one failed armour or invulnerable saving throw each turn. Not as good as Brutal but Kunnin' since you will never lack To Hit and To Wound rolls but you will always lack Invulnerable saves. Not too bad if you got a mega-boss, he'll be that much harder to kill. Kaptin Badrukk has this as standard (fitting, as he has both a 3+ save and a 5+ invo save). #'''Might is Right:''' The Warlord receives +1 to the Strength characteristic on his profile. Strangely useless in a lot of situations, since +1 Strength isn't doing much good when your Power Klaw is already making you S10, and if you don't have a Warboss HQ, then you have one that should be avoiding the front lines. Great for an 'eadwoppa boss tho.
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