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Warhammer 40,000/10th Edition Tactics/Space Marines
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====Stratagems==== <tabs> <tab name="Battle Tactic"> *'''Armour of Contempt (1 CP):''' One of the few rules we welcome being busted to a stratagem. One unit getting attacked reduces the AP of any attacks they get by 1, which will mean a lot more with how much AP got nerfed. *'''Honour the Chapter (1 CP):''' One unit gets ''Lance'' on their melee weapons, making this only useful if the unit had just charged. In addition, if you have Assault Doctrine active, these weapons also improve their AP by 1. *'''Storm of Fire (1 CP):''' One unit gets ''Ignores Cover'' on all their guns and improves the AP of their guns by 1 if the Devastator Doctrine is active. </tab> <tab name="Epic Deed"> *'''Only in Death Does Duty End (2 CP):''' If an enemy hits and kills one of your models in melee before they can fight back, that model can get one last swing before going down. </tab> <tab name="Strategic Ploy"> *'''Adaptive Strategy (1 CP):''' One unit gets to pick which doctrine it wants active, regardless of what anyone else is using and whether you had used it before. Remember what we said about Adept of the Codex being pointless? This is why. *'''Squad Tactics (1 CP):''' When an enemy moves within 9" of a {{W40kKeyword|Infantry}} or {{W40kKeyword|Mounted}} unit, that unit can move d6" in any direction. Using this while under Tactical Doctrine makes that movement a flat 6" and thus better for getting the squad into position. </tab> </tabs>
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