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===Rare Units=== *'''Soul Grinder:''' This is the only place in the entire book where you'll have artillery support outside of the Skull Cannon, and stone throwers aren't bad to have if you're trying to clear out specific targets in the backfield or just looking to get a couple shots off before combat (remember you can move and shoot). It does compete with all of the other cool choices in the Rare Units, though... though it could find a home in a Warp Forge-oriented list or theme army. *'''Plague Drones of Nurgle:''' These guys are even bigger bastards than the Beasts of Nurgle. 55 points gives you Monstrous Cavalry at 4, T5, poison, at least 4 attacks from each model, a Stomp, and they Hover. That's right, FLYING MONSTROUS CAVALRY. I've seen people, divided over whether or not the model looks good, but what more do you want from a Rare unit? It's Plaguebearers riding flies from your sister's worst nightmares. *'''Skull Cannon of Khorne:''' YES PLEASE. Daemons now get a cannon mounted on a chariot, and Ogres wish they had something this cool. T5, Flaming Cannonball, and the chariot itself can attack and heal itself (like the Blood Throne), and IT CAN MOVE AND FIRE. Take two, and wonder what that Hell Pit was over there before it exploded. If you do take a Skull cannon rather than a Blood throne then be careful beacuse the herald of khorne modle doesn't actually fit on to a standard daemon base. (Fits perfectly on juggernaut...) *'''Burning Chariot of Tzeentch:''' Like the Skull Cannon, the Burning Chariot is another form of war-machine mounted upon "wheels" and permitted to move freely, in this case the wheels are circling air currents as the burning chariot is capable of flying. Of immediate note is it's maneuverability, whilst it does have the fly special rule, it is a chariot, which prevents it from marching the full 20", and as it is a flyer with screamers as steeds, when fleeing or pursuing you must use their movement value of 1". However, it is still capable of moving over units and objects, and it's primary form of attack makes up for its weaknesses. The Burning Chariot has 2 flavours, it can either elect to fire as a fire thrower with a S of D6(pink fire/raspberry ripple), or fire as a cannon grapeshot with a range of 12" BS4 and a S of D6+3(blue fire/Rum and raisin), these two options allow the chariot to tackle any form of unit in the game, and the ability to fly allows the Burning Chariot to get into a suitable range to maximize the damage inflicted, thus eliminating the primary weakness of all fire throwers and grape shots. In addition, when combat is joined, the chariot is perfectly capable of charging into a units rear and causing considerable damage, as not only is the chariot Scythed at S4, but the crew and steeds have 9 S4 I4 attacks between them with the screamers at WS3 and the flamer at WS4, thus allowing the chariot to easily contribute to any combat. However the Burning Chariot is incredibly fragile, especially considering that it costs 150 Pts. at T4 and 4 wounds, any concentrated fire is a serious concern, thus positioning is crucial when using one. *'''Exalted Seeker Chariot:''' A bigger, badder seeker chariot. Watch as it turns any small block of infantry (less than 30) into little more than a speed bump with 2d6+1 impact hits, 10 armour piercing attacks from the crew and 4 poisoned attacks from those ugly fuckers in the front, all striking before anything slower than those pointy-eared bastards. *'''Hellflayer of Slaanesh:''' Another Slaaneshi chariot. Same stats as a seeker chariot but the queen/king bitch gets bonus attacks equal to the amount of roadkill made by the impact hits.
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