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=== Lords & Heroes === * '''Wood Elf Highborn:''' The combat lord of the army. Various good builds do exist. Mounted on a Dragon, doesn't need much clarification. A Highborn makes the Eternal Guard core and the Guard is stubborn when a Highborn or a Noble is with the unit. With Rhymer's Harp (5++) can be made a pretty solid bunker, although expensive one. Also worth of mentioning is a Wardancer Highborn. * '''Spellweaver:''' Basic lvl 3/4 wizard. Can use Lores of Beasts or Life besides Lore of Athel Loren. Their High cousins have the +1 for all dispel rolls but interestingly Wood Elves have propably the best defensive magic item in the whole game: Wand of Wych Elm. More in the magic items entry. * '''Treeman Ancient:''' I can't find any reason ever to use your lord slot for a Treeman, besides fluff. * '''Wood Elf Noble:''' There exists so many builds and uses for them so it is very hard to imagine any list wouthout at least one of these. If you are bringing a treeman (or MEN), a BSB is very useful. Treemen lose combats often because of static combat resolution, without taking wounds. Stubborn+bsb=lul. * '''Spellsinger:''' Basic wizard. Always bring at least one as a scroll caddy. Or to boost your spellweaver. Can use only Lore of Athel Loren. * '''Branchwraith:''' Can boost nicely your dryad unit. Also she can be very powerful in anti-magic for a hero: take that wizard level and A Cluster of Radiants. Two dispel dice is always very nice. If upgraded to a wizard, can use only Lore of Athel Loren.
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