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===Leaders=== ====Crusher==== *'''Stats''': Movement 4"; Toughness 4; Wounds 32; 245 Pts. **'''Runemarks:''' Brute, Bulwark, Leader **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 5; Damage 4/8 *''Fighter Commentary''- He exemplifies Ogor kind with the highest wound total of 40. He will destroy the majority of enemy fighters with at most 2 attack actions. Using '''[Double]Might Makes Right''' or '''[Double]Ironfist''' will extend this rampage. ====Gutlord==== *'''Stats''': Movement 4"; Toughness 5; Wounds 32; 280 Pts. **'''Runemarks:''' Brute, Leader **'''Weapons:''' ***''Sword''-Range 2"; Attacks 3; Strength 6; Damage 5/10 *''Fighter Commentary''- Up the Crusher's Toughness, Strength and Damage. Most other warbands can only hit him on 5s now and wound their heaviest armour on 3s. 30 more points for extra is maybe too much unless your worried about other tough Warbands like Ironjawz or Stormcast. ====Tyrant==== *'''Stats''': Movement 4"; Toughness 5; Wounds 42; 315 Pts. **'''Runemarks:''' Brute, Elite, Leader **'''Weapons:''' ***''Beastskewer Glaive''-Range 2"; Attacks 4; Strength 6; Damage 4/8 ***''Tyrant Ogor Pistols''-Range 8"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary''- More expensive than the Gutlord by 20pts, but greater versatility in all categories. He gets the Gutlord’s armor and more attacks, including a pistols to take out enemies from a distance. '''[Triple] Bully of the First Degree''' makes him surpringly effective at leading. Chip off some health on a fellow big boy so they get an extra move towards objectives or deal a finishing blow. ====Skalg==== *'''Stats''': Movement 8"; Toughness 4; Wounds 40; 355 Pts. **'''Runemarks:''' Brute, Mount, Leader **'''Weapons:''' ***''Skalg Culling Club''-Range 2"; Attacks 3; Strength 5; Damage 4/8 ***''Ironlock Pistol''-Range 8"; Attacks 2; Strength 4; Damage 2/4 *''Fighter Commentary''- ====Thunderfist==== *'''Stats''': Movement 4"; Toughness 4; Wounds 32; 215 Pts. **'''Runemarks:''' Brute, Destroyer, Leader **'''Weapons:''' ***''Ranged''-Range 3-10"; Attacks 3; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary''- Our new cheapest leader choice and a darn deadly one too. Though not "as" killy in CC as a Crusher, but just as dangerous if any fighter gets within 10" of him. Easily the best choice for using '''[Quad]Thunderous Blast of Hot Metal'''. ====Icebrow Hunter==== *'''Stats''': Movement 4"; Toughness 4; Wounds 40; 280 Pts. **'''Runemarks:''' Brute, scout, Leader **'''Weapons:''' ***''Hunter's Crossbow''-Range 8"; Attacks 2; Strength 5; Damage 2/4 ***''Hunter Culling Club''-Range 2"; Attacks 3; Strength 5; Damage 4/8 *''Fighter Commentary''- ====Butcher==== *'''Stats''': Movement 4"; Toughness 4; Wounds 38; 225 Pts. **'''Runemarks:''' Brute, Mystic, Leader **'''Weapons:''' ***''Cleaver''-Range 1"; Attacks 3; Strength 5; Damage 3/6 ***''Arcane Bolt''-Range 3-7"; Attacks 3; Strength 3; Damage 3/6 *''Fighter Commentary''- your second cheapest fighter. like a Thunderfist but more balance at ranged and melee. shorter shooting range less effective angienst the tough fighters. ====Firebelly==== *'''Stats''': Movement 4"; Toughness 4; Wounds 38; 230 Pts. **'''Runemarks:''' Brute, Frenzied, Leader **'''Weapons:''' ***''Basalt Hammer''-Range 2"; Attacks 2; Strength 5; Damage 4/8 ***''Arcane Bolt''-Range 3-7"; Attacks 3; Strength 3; Damage 3/6 *''Fighter Commentary''-
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