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Total War Warhammer/Tactics/Tomb Kings
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===Infantry Units=== *'''[[Skeleton Warrior]]s:''' Your basic infantry. Due to the mechanics of the Tomb Kings, all your units have no recruitment cost or upkeep but come with unit caps and slow acquisition to temper your growth. Not these guys. You can recruit an unlimited number of these guys from any settlement at any level. Does that make them good? Sure. Should you use these guys? Hell no. Instead, you should be using... *'''[[Skeleton Spearmen]]:''' These guys. The basic Tomb Kings infantry is there to hold the line for as long as possible and that added Melee Defense from being spears will keep these guys in the fight longer. An odd quirk is that due to their massive shields they have some of the best missile resistances in the game for their tier. **'''King Nekhesh's Scorpion Legion (RoR):''' Despite only gaining Poison the Scorpion Legion are one of the more popular Tomb Kings RoRs due to their ability to sandbag big enemies extremely well while your monster snipers fire over their bony heads. *'''[[Nehekhara Warrior]]s:''' Your mid-tier infantry and the guys who are actually meant to be dealing damage. Unfortunately due to their lack of shields, they get shot up easily. Try to avoid using these guys if possible - if you can't, use them to counterattack anything that is pressuring your frontline. **'''Usirian's Legion of the Netherworld (LoL):''' Fixes the low armor problem by giving them Ethereal, making them a fairly durable frontline and damage-dealing unit in the early campaign. Of course, that makes them super vulnerable against vortex spells, but Tomb Kings infantry will suffer all the same so there isn't much difference. *'''[[Tomb Guard]]:''' Your real elite infantry, but they suffer from low armor values that greatly holds them back from being a true frontline. They can easily mulch mid-tier infantry from most factions but will fail hard against real elite infantry. **'''The Khepra Guard (RoR):''' A mix between Nehekharan Warriors and Tomb Guard, creating a unit that's good on the offense as they are on the defense. They do lose out on shields so try to keep them away from missile fire. *'''Tomb Guard (Halberds):''' Previous unit but arguably more useful and important. They have Armor-Piercing and Bonus vs. Large plus the characteristic tough melee defense the Tomb Kings infantry have. Again let down by low armor but can fuck up any monster or cavalry unit if given the chance.
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