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==Major Items== '''The Triforce:''' An object referenced in nearly every single game, sometimes referring only to one of the three pieces that make up the whole. In any case, the Triforce is the single most powerful artifact in all of Zelda with many games focusing on Ganon trying to get hold of it because it grants whoever possesses it massive amounts of power and a wish. It's been used several times in series as well and each time its power is truly awe-inspiring. Typically it is split into three pieces, each piece also being called a Triforce (a bit confusingly at times, admittedly), each named after a certain aspect of character - Wisdom (most often associated with Princess Zelda), Power (most often associated with Ganon), and Courage (most often associated with Link). Funnily enough, it actually took three games before we had the iconic depiction in "A Link to the Past": in the first game, the Triforce was just the Triforce of Power (which Ganon possessed) and the Triforce of Wisdom (whose shards Link had to assemble from the dungeons to reach Ganon), whilst the second game's plot revolved around Link seeking out the newly introduced Triforce of Courage to break a curse on a sleeping princess. It was the third game that kept them all together and made them reality-warping wish-granters. '''Fi/The Master Sword:''' Nicknamed (among other things) "the Sword that Seals the Darkness," and “the blade of evil’s bane” this is the most iconic weapon in Zelda and is in nearly every game. Occasionally it's the most powerful sword in the game and other times it's not quite the most powerful and needs to be upgraded. Link usually acquires this ancient and powerful blade between 1/2 and 2/3 of the way through the game. The reason it's so mighty is that it is the sword that needs to be used to kill Ganon most of the time. She also has a mind of her own. '''The Silver Arrows/Light Arrows/Bow of Light:''' Depending on the game the name changes but the overall effect is the same - these arrows/bows are incredibly powerful, often able to one-shot nearly every enemy in the game and are used very often in the final boss fight to help stop the big bad of the game who gets wrecked when hit by one. Just as Link's incarnations and Fi are bound together for eternity, so are Zelda's and the Bow/Arrows of Light. '''Boomerangs''' are common sub-weapons Link uses in many games. They typically kill smaller monsters while stunning larger ones, and can also pick up items from a distance. '''The Sheikah Slate:''' Introduced in Breath of the Wild, this multitool is incredible. It is capable of summoning bombs, freezing objects (and enemies) for short periods of time, conjuring pillars of ice from nearly every watery surface in-game, marking locations on your map, taking pictures, calling a magical and ancient motorcycle, and is also the game's menu screen to access weapons, armor, gear and quest logs. Used in combination with the wide variety of objects that the Sheikah Slate can interact with, creative players will be able to use it to not only solve complex puzzles but also for ambushing enemies. '''The Right Arm:''' Introduced in Tears of the Kingdom, and this game's version of the Sheikah Slate. In some ways, it's more incredible than the Sheikah Slate with the sheer levels of warcrimes you can create with it. It can lift massive objects, fuse them together into functional vehicles and weapons of mass destruction, fuse stuff with weapons to make them stronger, it allows you to phase through things as long as they're above you, recreate any monstrosity you've created and can even stop and reverse the flow of time of its target. It's also the severed arm of Rauru, who used the arm's full power to seal Ganondorf for 10,000 years. His ghost replaces Link's Malice-burned arm with it. '''The Ocarina of Time:''' A musical instrument that gives its name to one of the most popular video games of all time. Playing various notes on it can do all sorts of magical effects, time manipulation being merely one of them. Songs can call your horse to you, summon a rainstorm, warp Link to a number of locations on the map, as well as wake up and put people to sleep (depending on the game). '''The Hylian Shield:''' A powerful shield that is almost as iconic to the series as The Master Sword. It was nothing special when it first appeared in Ocarina of Time, Link buys it early in the game and it doesn't burn like his initial wooden shield. Late in the game, the Mirror Shield replaces it. But since Link is so frequently depicted with this shield in artwork it became an iconic part of his look, so when it reappeared in Twilight Princess it became the best shield (still because it doesn't burn, but Link can reflect stuff with any shield). Skyward Sword started a trend where it became a shield Link has to unlock because it's just that good compared to other shields. '''The Mirror Shield:''' A powerful shield with a shiny face that can be used to reflect light or magic, often exploited in combat. '''Heart Containers:''' Found either complete or in pieces. Complete Heart Containers immediately increase Link's heart count (his health) by one. Pieces of Heart Containers need to be combined in order to increase Link's heart count by one. Usually, the pieces are sets of 4 pieces except in Twilight Princess which required 5. Breath of the Wild also opted out of giving heart pieces and only rewards Link 4 Heart Containers through the whole game, instead requiring Link to complete multiple shrine quests to acquire Spirit Orbs which he can then trade in either to increase his heart count or increase his stamina, both requiring 4 Spirit Orbs to do so. '''Rupees:''' Zelda's main currency through all of the games, these little gems come in a variety of colors, each denoting a different amount it's worth. Almost always green rupees mean only 1, but beyond that, it's changed several times through the series. In the original Zelda, there were just Rupees worth only 1 or 5, but subsequent games have increased that amount with the most common colors being green, blue, red, silver, gold, purple and orange, with gold or silver usually being the most valuable (typically worth 300). You can almost always find them by killing enemies, cutting grass, breaking pots, opening chests and completing certain quests. In Breath of the Wild, Rupees are almost impossible to find in the wild outside of some chests, so players generally make money by selling loot, crafted potions or cooked food. '''Magic Armor:''' While Link's most iconic armor is just a set of green clothes with varying amounts of detail to them (he was designed to look a lot like Peter Pan after all), Magic Armor is probably the best armor in any game, though it usually has a major drawback to it as well. In Wind Waker, this was appropriately your magic meter, which made it a very risky item to use given how many other items used magic as well. All future instances of Magic Armour would change its fuel source to the pure energy of money - rupees. In Twilight Princess & its HD port, it depletes your rupee count if hit, but it also drains it at a rate of 2 rupees per second, meaning it should only ever be worn at the very last moment to stop an attack or else you're going to go broke fast. That said, both armors block 100% of all damage while worn (and powered, in TP's case). Wind Waker HD would rework its Magic Armour to function as it did in Twilight Princess minus the constant rupee drain. '''The Hookshot/Longshot/Clawshot:''' A fairly simple item in concept, it's effectively a grappling gun which pulls some objects towards Link or pulls link towards an object. Most of these objects are wooden or have a metal mesh, but they can also be used to pull some items or even enemies to Link. ''Twilight Princess'' gave players not one but two Clawshots, allowing Link to jump around more easily in some environments not unlike fucking Spiderman. '''Masks:''' Depending on the game a mask can have a variety of abilities and powers. Beginning with the Bunny Hood in ''Ocarina of Time'' which does nothing for Link but when traded to one NPC it makes them run like a bat out of hell, most of the masks do nothing and the few that do are fairly minor. The next game, ''Majora's Mask'', made masks vitally important (the Bunny Hood gives him super speed), with some granting Link the ability to transform into another form while most give him new abilities such as literally blowing up (taking damage in the process even). Masks continued to make varied appearances in future games up to even ''Breath of the Wild'' where they are a costume piece that confuses certain enemies depending on the mask worn. '''Trading Sequence Items:''' These items almost never help link directly, merely being small parts of a semi-long quest in games which will reward Link with something at the end of it with an item that will help him such as a big ass sword or a magnifying lens needed to see invisible monsters and read one magic book in the game. Most TTRPG Zelda games will omit these unless the GM is a massive prick. '''Bottles:''' Filled with milk, water, fish, fairies or otherwise, these objects are somewhat notorious in canon since for whatever reason they seem almost indestructible, incapable of breaking and can often be used in place of a sword to smack balls of energy tossed at Link by his foes. That's right, [[What|a little glass bottle is able to tennis whack a fucking lightning ball around like it is nothing.]] Also, despite being, you know, glass bottles, there are usually only about four that can be found anywhere in the world, and Link usually has an easier time getting his hands on fucking ''explosives''. Breath of the Wild is the first 3D game to stop using them since what Link carries is only limited by his inventory space. '''Bombs:''' One Link's most used items, you use them to blow open walls or other specific locations meant to be blasted. Sometimes Link gets a type of super powerful bomb that he can only carry one at a time that is meant to blast open a super tough target. Certain enemies have a vulnerability to bombs that are exploited by throwing the bomb at them or placing it where they will get too close. '''Breath of the Wild''' stopped using traditional bombs, however, the Sheikah Slate has a feature that takes their place where Link creates a bomb. Unlike in older games these don't have fuses and are detonated remotely; damage against enemies is nerfed but they're still great for stuns/knockbacks and are commonly used in various physics puzzles. Besides man-made bombs, bomb ''flowers'' show up periodically in games as a renewable source of bombs as needed, though in every game they’re featured with the exception of Tears of the Kingdom, they cannot be stored in Link’s inventory.
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