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===Characters=== '''Beast Lord''' A pretty good character with good stats and a cheap price. He doesn't have all the defensive options of other armies, but resilience 5 will help keep him alive. You're taking him for two things, Discipline 9 so your army passes Primal Instinct rolls, and Hunting Call so your ambushers will reliably arrive. '''Beast Chieftain''' Can take totems and be Battle Standard Bearer. Beast Chieftain and Lord are the only characters that can take Hunting call, and only if they are the general. If you are running an ambush centered army, make one general. '''Soothsayer''' Your wizard choice. Has access to Druidism, Evocation, and Shamanism. Also has resilience 5, making this one of the tankier wizard choices. '''Minotaur Warlord''' You know him, you love him. Will trash anything you throw him at. Canny opponents will string him along by the nose abusing his frenzy rule. '''Minotaur Chieftain''' Your minotaur battle standard bearer and totem bearer and now cheaper. Hilarious when your opponent tries to bait your minobus around the table and you get black wing totem off and just dump truck their chaff. '''Centaur Chieftain''' Can also be BSB. Starts with Looted Booze, so if you're running a lot of centaurs, take one to babysit them. Being able to switch from light bait cavalry to shock cavalry whenever you want is very powerful. ====Character Mounts==== '''Raiding Chariot''' available to Beast Lord/Chieftain and Soothsayer. Is a good way to add speed, and if you aren't planning on hiding your character in a unit, is a good way to tank up the character with +1 hp and +2 armor. '''Razortusk Chariot''' available to Beast Lord only. An incredibly strong option. +2 hp and +1 armor gives your lord some survivability, and the chariot gives all units within 6" +1 to charge range.
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