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===White Wraith Tribe=== Truly the most bizarre of the ratmen, White Wraiths appear to be animated Slitheren skeletons. All their fleshy parts are translucent to the point of invisibility. They often wear tatters of cloth as protection from the elements, and totemic bits of bone and unworked gems as jewelry, but avoid armor. They prefer to rely on the defenses created by their mutated forms. No book of lore records from whence these twisted creatures came, but White Wraiths' legends speak of the day when their greatest warband will be judged worthy to return to their Great Shaman and fight in a battle to free their titan creator [[Gulaben]], Lady of the Winds, from her imprisonment by the gods. Their barbaric packs range across the Scarred Lands, ambushing caravans in the wilderness and howling out of the hills to ravage settlements, hoping to be found worthy to join the Great Shaman. The White Wraith priesthood consists of many shamans who grimly drive their bands to greater and greater heights of pillaging, each priest trying to prove his band and himself to the legendary Great Shaman. The Great Shaman is a mythical figure described as a giant half-rat/half-whirlwind that watches and judges all White Wraiths from his place at the feet of the bound Gulaben. The Wraiths believe it is he who grants the riesthood the ability to summon the two types of creatures traditionally called for battle: skeletons for combat and air spirits for use as spies and messences. White Wraith shamans also officiate over rituals in which living prisoners are boiled or burned alive and their naked skeletons are raised to become servants of the warband, while their ghosts are bound as scouts.
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