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==Medium Tech Settlements== Medium tech settlements are generally hovering around modern day levels of technology. There might be some low-tech workarounds to various things, because there is no way to do something the way people do today; it's also possible that Kemomimi might have some singular instances of high tech being rediscovered and recycled -- such as a medium-tech settlement that gets its electricity from a portable, trash-fed fusion reactor (which, of course, they don't know is powerful enough to supply the needs of an entire city the size of metropolitan Los Angeles). ===[[Setting:CATastrophe/BananaTown|Banana Town]]=== <small>''created by nsara''</small> [[File:Banana Town.png|200px|thumbnail|right|The Bananatown Map (WIP)]] Banana Town is a medium sized settlement in a tropical region of the Endless Blue. It is comprised of a decently large island, upon which is a large Banana plantation owned by the Swishtail Foxes. Around the island are various ships of different sizes, including a cruise ship run aground, where many Kemomi live inside of the refurbished rooms, and a large freefloating Cargo Ship, upon which is the settlement's marketplace, and seat of government. Various groups in power in Banana Town are the Swishtail Foxes, the Shinies Market Guild and Lucky Rex, the owner of the Dicer's Ship Casino. Banana Town's trade is primarily in bananas and banana based products, including glue, beer, banana chips, and other things. The island has a flyship(blimp) tower as well, which connects to several nearby settlements when the weather is stable. Other goods commonly traded include shinies, rice, a grey market trade in catnip, and the ever present fish trade. Points of interest include the Boardswalk, which is lit up with colorful christmas lights strung up on poles overhead at night, the Dicer's Ship Casino, which is done up in the style of an old time western saloon (the look based off of movies), and the Boatland, a large artificial harbor made up of the waters between the Cruz Ship, the Market Ship and the Sunken Ship. Banana Town may not be the largest of settlements, but its agricultural base makes it a well established one. ===Phishery=== <small>''created by YerManOverThere''</small> Based on one of the last remaining Global-Trawlers, floating fishing factories capable of lasting months on the Great Blue without docking, the Phishery is one of the largest Phish processing plant in existence. It's also the only floating one, an accolade closely guarded by the Browntails by use of the Pendragon. The high ranking positions are all held by the Browntails, a large Musen family who controls all proceedings on the Phishery, external and internal. This fact has made them incredibly wealthy and influential, which is immediately apparent whenever Tobias Browntail, patriarch of the Browntail family, enters the room, dressed in the richest of trappings and flanked by large Ursine bodyguards. The Phishery deals with anything and everything related with marine cuisine, from catching to cleaning to processing to trading. Though official Phishery business is often purely phish related, barring the occasional repair of fuel stops, the individual residents and families will trade in most things, though contraband such as 'Nip is heavily frowned upon, with heavy ramifications for whoever deals in it. It also has an expansive lab financed by the Browntails, and is one of the few ships that does so. ===Razor Bay=== <small>''created by Pretzelbomb''</small> Considered one of the gnarliest places across the Endless Blue, Razor Bay is where Raydude surfers come to test their mettle with the best. The settlement itself consists of houses built on stilts over the rocky shallows or the area with an ancient earless lighthouse at the center. Despite the water only being 5 feet deep in some places, few Kemomimi swim in it due to the ease with which the rocks that make up the sea floor can rip through scuba gear and flesh. Surrounding the settlement are hundreds of thick rock spires jutting out of the shallow water ranging anywhere from 10 to 40 feet tall. Lines and ropes covered in Christmas lights and colored pennants create pathways through the spires where races are held. During the racing season (which is year-round) crowds line the raceways on boats and floating docks to watch Kemomimi race Raydudes for fun, fame, and occasionally fortune. Once a year, the island’s leading family of Lupines, the Triggerfoots, hold a special race known as “The Great Dash” in which only the best Raydude surfers can compete. Race lanes are shifted, blocked, and otherwise rerouted to create a 15 mile long looping course that the racers must go through 4 times. This race attracts enormous crowds from across the Endless Blue, all crowded along the racetrack on boats, floating docks, and platforms affixed to the larger spires. Using strategically placed reporters and a specialized flyboat, Randy and Sandy Triggerfoot broadcast real-time updates across the Endless Blue from the lighthouse, allowing Kemomimi who couldn’t attend in person to root for their favorites and make bets on the winner. The winner of the Great Dash receives a valuable shiny and a special waterproof headband for themselves and their Raydude marking them as true champions. ===Pendragon=== <small>''created by YerManOverThere''</small> Though not as large as the US ABE, the Pendragon is still a formidable warship and a force to be reckoned with. Used by the Council of Clans point to quench any dissenting minor tribes or assist any settlement they wish to become the creditors of, it is crewed primarily by the Bullseye Clan, though others can be found amongst the menials, and is captained by a one-eyed giant of a Mustilid called Blinky who rules with an iron-fist. Despite the large reputation they have gained for themselves, the younger generations of the Banana Isles don't much care for the military prowess of the ship. It wouldn't be mentioned at all along the Banana Straits if it were not for the legendary, almost mythological parties held onboard. The Council recognises that they need to reinforce their reputation amongst the residents and so spare no expense in crafting a party of Nirvana worthy proportion, from specially bred Discoslugs and the latest of music trends to the finest food and highest quality 'Nip. Once the first night of the week long party rolls 'round, the lucky few who have a seat on the bpat s and skiffs of ticket holders are transported to a week long heaven-on-sea, with blaring music, hard drugs and sex being the usual timetable. The council also have to instill a touch of fear, though. As such, anyone attempting to sneak aboard or breaks any of the few rules are tossed into the sea to fend for themselves, or, in more serious cases, wake up days after the party has concluded on the beach of Banana Town, abdomen covered in scars, and a short spell of unrelentingly dizzyness. Coincidentally, after such nights, the hospitals of the Akadmee become well stocked with organs, though nobody yet knows enough to make a connection. ===Rim Town=== <small>''created by anonymous''</small> A medium size settlement sheltered from the elements of the Blue by a wall built by the inhabitants. The wall's foundation lies on a volcanic crater which has filled with water. A system of caves connects the caldera to the surrounding ocean but the tunnels are too small for all but the smallest predators and the locals keep the tunnels sealed from entry of most outside life via a combination of primitive (but effective) gates and nets. They lack complex electronic technologies but are quite handy with simpler ones. They use biofuels to power electrical generators as well as wind turbines and solar panels (usually purchased from salvagers or technologically adept travelers.) The locals live on a boardwalk made from plastic, steel, and wood and live either on houses anchored to the main thoroughfares or on floating houses off the beaten path. They farm fish and certain edible underwater plants and occasionally venture from their home in search of valuable salvage to improve their lives. ===Cat Nip Commons=== <small>''created by anonymous''</small> A collection of lone sea stacks in the middle of the tropics. It being sea stacks makes it a natural fortress, easily defended should the need ever arise. A mid-tech settlement, most of it is carved along the sides of the stacks the stacks being connected by rope bridges and cable boats. upper decks of the stacks have docks for blimps and other airships one might bring and lower docks for sea fairing vessels. Mostly the tops are used for growing the cash crop that gives the settlement its title, most being exported to other nearby settlements for food and other goods. Because of the nature of its crop, its markets tend to be more shady in nature as well as those in it. It tends to be a natural stopping point for traders and wanderers. ===Driftwood=== <small>''created by That Damn Catfolk Pilot''</small> A collection of busted up cargo ships, anchored to a small atoll, this retched place is a pirate's and smuggler's paradise. The crime lords of Driftwood enforce the law and vice on their island, and those that break their rules find themselves cast adrift on a life raft in the nearby current, to where no one knows. The three crime families than handle everything from smuggling to drug couriers to more carnal desires. The Pirates have an uneasy relationship with the crimelords, although the crimelords are careful not to anger the pirates making port in Driftwood. both factions know that Vanguard Home has their defense force monitoring things, as at least one crime family specializing in catnip smuggling and several pirates are wanted by VH law enforcement, and there are rewards. For a settlement build by criminals, Driftwood is fairly comfortable, some would say decadent. Those that ply their trade looking for more illicit goods or who are outlaws to begin with call this place home. ===Sierra Arky Pelligoe=== <small>''created by Maestro''</small> A chain of islands located between 35º and 40º north latitude, and 120º to 122º west longitude (somewhere in the China). Some of the islands are merely small mounds or spires of rock and sand, barely rising above water level at high tide. Residents on these smallest islands have houses built on stilts around these high points -- they know where the islands come closest to the water's surface without actually breaching it, and the stilts usually are metal poles driven deep into the rock just underwater. Each of these smaller settlements may have anything from eight to two dozen Kemomimi living there; it is rare for them to possess any electrical equipment that is not powered by human energy, so to speak -- pedaling a bicycle chassis hooked up to a battery in order to recharge it, for example. The larger islands are rather steep and mountainous, featuring some trees not to be found anywhere else in the Endless Blue. There are not many wide-open places where large settlements of Kemomimi can gather, and as a result the entire chain of islands houses less than four thousand full-time citizens. The largest group, however, have settled in the largest island available, a tall and massive crag of rock called Witnie Island; a community of three hundred Kemomimi dwells either on the peaks of the island or in a system of tunnels driven through the rock below. (Rumor has it that the tunnels took 110 years to carve.) Racks of salvaged solar panels hang on the cliffs, facing in the direction of the prevailing sunlight (southward); a small forest of rudimentary, homemade wind turbines provides supplementary power. There is one ruined house on the east end of the island, at its highest peak, that is hundreds of years old -- the first settlers found it already standing when they arrived. Smithson House, as it is called, was carefully renovated (it was in need of a new roof, among other things), and is now the house of Arky Pelligoe's governor. ===[[Setting:CATastrophe/Starfall Archipelago|Starfall Archipelago]]=== <small>''created by anonymous''</small> An archipelago with a very large volcanic central island, around which are a ruined earless city, a large lake in the flooded volcano cone, and many smaller Kemomimi settlements. ===Nomad Isles=== <small>''created by anonymous''</small> [[File:Nomadisles.PNG|200px|thumbnail|right|The Nomad Isles Map (WIP)]] The Nomad Isles are a set of two islands connected by a vast bridge, forming a Medium Tech settlement. Their location in the Endless Blue is not far from Akadmee, so their harbor gets plenty of trade and visitors from the legendary settlement. The northern island holds a large suburban town with plenty of shops, a school and several tower blocks and condominiums, beaches and a famous beach-side walk full of hotels and restaurants. The southern, larger island is much more rural, covered mostly by forest and holding a small farming village within a valley and a smaller suburban town near the bridge that connects the two islands. ===The Paddlefish Brewery=== <small>''created by anonymous''</small> The Paddlefish Brewery are the proud makers the most popular catnip-brew in a 100 mile radius. Their unusual business model is based around trading their re-purposed vending machines for earless tech that is working and in good condition. The company then refills the vending machines for an entire year for free, and gives the option to continue these refills (for more earless tech, of course). Despite this strange way of doing business, it has made Paddlefish extremely wealthy. They have grown from a one-room operation to a thriving community. The brewery itself is more of a large town filled with stilt-houses, constructed on top of a shallow reef. The streets are navigated with small canoes, and the reef is teeming with fishes. The families that work here are passionate about the art of making (and drinking) booze. The adults spend their days perfecting and distributing their prized beverages. ===The Steampipes=== <small>''created by That Darn Catfolk Pilot''</small> No one knows how this island's inhabitants get their power, only that it comes from a massive building at the center with many large steam-pipes that protrude from it, that the residents have used to convert that steam into electrical power. Life is generally one of splitting time between interests or minding the many steam-powered factories. Fashion has taken a rugged mindset here, going with leather, rubber, and denim with many rivets and fasteners. Goggles are a huge fashion statement as well at The Steam Pipes. ===[[Setting:CATastrophe/US ABE|US ABE]]=== <small>''created by Neonthefox12''</small> The US ABE (Often called just ABE) is a peculiarity among the settlements of the Endless Blue. Built out of still floating earless ship, ABE is a settlement of military isolation. Originally, ABE was a raiding hulk that floated uncontrollable on the sea. The enslaved inhabitants soon started a uprising, and pushed the pirates off of the hulk. Free from their masters, the inhabitants started to scour the ship for supplies. What they found shocked them. It turned out that most of the hulk was locked up, and that the pirates never made any attempt to explore the ship. As it turned out, the ship was in a way a time capsule of Earless technology. Weapons, tools, electronics, everything to get the ship back into operation. Within a generation, the once floating hulk had been refitted into a mighty vessel with an equally mighty crew. Recent additions to this floating home include a farm on the top deck, wind and solar energy collectors, and even a small workshop to manufacture weapons, electronics, and tools in small numbers. However, despite all these advancements, US ABE is considered a Mid Tech settlement for two main reason. Their Isolationist mindset, and their militarist view on things. The settlement refuses to trade with anyone except for a few individuals they trust. They avoid making any lasting alliances with outsiders. Finally, their language is a different dialect of Earless. That being said, ABE still has some exports. Those being mercenaries, and quality weaponry. Mercenaries from ABE are known for their combat ability, and their high cost. As for the weapons, only a few outside merchants can trade with ABE. The weapons are expensive, but often worth the cost. ===The Big Blue Hole=== <small>''created by starship''</small> The Big Blue Hole is a sinkhole 1000 meters across. Soundings have estimated it's depths at 20000 meters. This is far deeper than a normal sinkhole and even deeper than the nearby ocean floor. The Big Blue Hole is widely regarded to have been artificially created after the sea was raised but by who, how, or why is a mystery. The Hole produces a tremendous warm upwelling of nutrient laden water that results in a massive amount of sea life. Many species are unique to this location only. As if that wasn't enough to attract divers there is a massive amount of shinies present in what seem to be tombs. Unlike Earless burial sites found elsewhere that were buried horizontally along the ground these seem to have been buried vertically along the walls of the hole. Retrieving these shinies is made more difficult by various species of aquatic life that are very aggressive. It is unknown what lies at the very bottom of the hole or how the upwelling is being produced. A specialized submarine would be needed to reach those depths. ===Japari Park=== <small>''created by starship''</small> Japari Park is an island populated by all kinds of Kemomimi. For reasons not yet understood those who live there soon lose their long term memories. (drugs in the food? Earless nanotechnology? aliens?) It is generally peaceful with it's residents cared for by Earless machines. There are rumors that Kemomimi who want to forget their past choose to live there. Some say there is a notorious criminal who wanted to make a fresh start. Adventurers landing on the island should be careful or else they lose their memories and become a permanent resident. The island itself is divided into artificially maintained biomes and is structured like a large safari park. Beside the wild animals visitors should also be careful of "Ceruleans" which seem to be rogue Earless machines. === The Silver Island Chain === <small>''created by Partisan Thermite''</small> The Silver Island Chain is more of a region than a settlement. It is comprised of the mountaintops of the former Dinaric Alps region of the former country of Yugoslavia: an Earless nation which has been lost to the sea since the Catastrophe. Resting several thousand meters below the roaring Adriatic sea, Earless ruins filled with shinies and long lost artifacts dot the island chain. Settlements around this island are built on the beaches of the picturesque dolomite islands, ranging from a few dozen to a few hundred Kemomimi. Earless tech is used to build these cities: solar panels to generate power and drills to break the tough dolomite. The largest settlements on this chain are Crescent Lake, Dawn Island, and Carmine Island which is a Red Rock outpost with a strong Crimson Claw presence: all of which are home to a few thousand Kemomimi each. The islands are rather well-connected, with many ships constantly passing through. T There are hundreds of Earless cities below the waves, heavily defended by the Oldguard. The silver island chain is in close proximity to the Red Rock: a quasi-socialist community to the north where the Crimson Claws live and often visit- much to the dismay of more mercantile Kemomimi. The Crimson Claws are willing to share their technology with the inhabitants, but are incredibly hostile to more mercantile groups- often driving them out and taking their ships and gear and marooning them.
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