Editing
Quest:Void Quest
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Awakening=== The year is OY-83,500. The ''Harbinger'' awakens 64,119 years, 37 days, 8 hours after its last jump from a system undergoing two stellar novas. Most systems are in poor repair, but critical crew have been preserved in cryostasis. The emergency beacon had been active for 3,211 years, and there has been no response. After an initial assessment and some distribution of resources, it becomes clear that the ''Harbinger'' can be sealed back up, but repairing all critical breaches beyond 60% integrity will require a shipyard. Repairs proceed apace, and five of the crew are defrosted. No more crew are recovered due to concerns about food and water supplies. The crew is in acceptable condition, although 2nd Lt. Dray Parson expresses heavy concern about being irrevocably in the future. Lt. Ivanova has suffered a gash on her forearm, and attempts to tough through it, but we later notice she is running an infection and a fever. Her wound is treated by Dr. Burr, but only after we order Lt. Ivanova to visit him. Repairs continue, and Lt. Dai gives a rundown of ship capabilities: utterly dismal, but it should be possible to make one or two jumps. After an inventory of provisions confirms six months of rations, we decide to defrost, at Lt. Dai's request, the four remaining lead engineers, two of the mechanical engineers and one of the electrical engineers. Thanks to their aid, repairs accelerate, and on the 16th day we place ourselves on interstellar maps: 7400 lightyears from our last known location. According to our records, only one uninhabited territorial world, one outpost, and three subject worlds are within the 5000 ly the ''Harbinger'' can manage to jump. On the 26th day, all critical repairs finish, and warp-jumping is once again possible. The possible destinations are Sorias, Orrin, Kuril, Palalion IV, Kraxus. Considering the records horribly out-of-date, Orrin, the outpost world, is selected as the destination, and the jump proceeds.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information