Editing
Quest:Iron Hearts
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Voss=== [[File:VossTile.png|200px|thumb|right]] '''Background''' Voss's power has always been fuelled by war. From the Four-Corners War that united the Empire and drove out the monsters that once roamed the countryside, to the Kashir War of 641 that saw the discovery of ibonyte, war has always been worth its price in blood to the Voss. Fiercely territorial and unforgiving, the Voss are liable to declare war simply for trespassing on the lands they have seeded with their own blood. '''Combat Doctrine''' The Vosskon army revels in death, generating a resource known as 'Terror' both from their own casualties and those of their enemies. This terror can be spent by officers calling in reinforcements, either from an edge of the map controlled by the army, or a captured and flagged building. The Voss specialize in the use of masses of weaker NPC units that can be joined to player squads or remotely controlled by an officer. In addition, the Voss utilize necromancy, allowing them to raise the corpses of friend and foe alike to swell their ranks with cheap undead fodder. Finally, powerful undead demihumans such as vampires and werewolves are at their disposal - though the nightwalkers often find themselves weakened or dead by daylight. Some elite units can even convert into these undead upon their own death, continuing the fight without outside input. '''Unit Advancement''' Voss infantry do not advance in the traditional sense, though they gain XP as normal. Most classes contribute their XP to a common pool, called the Varmach, which is then used to purchase various upgrades that apply to the whole army. Some may spend XP either during battle or during a War Room thread to become undead. Vehicles however, may upgrade by spending XP. The initial cost of this is 10 XP, and only allows an increase in a numerical statistic. However, each subsequent upgrade costs an additional 10 XP than the last one, and allows for more qualitative upgrades, such as the purchase of extra guns to attach to your tank (having the actions to fire those guns may require another upgrade, however). '''Image Gallery''' <gallery> image:VossRoyalGuard.png|Vosskon Royal Guard Infantry image:VossArmor.png|Vosskon Royal Guard Armor image:VossSuperheavies.png|Vosskon Superheavy Armor image:VossDead.png|Vosskon Death Korps image:VossVarmach.png|The current state of the Varmach </gallery>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information