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==Military of the Protectorate== '''This section is outdated as of the release of Warmachine Mk3. It will be updated in the near future.''' ===Units=== The soldiers of the Protectorate consists of a couple of primary groups. The elite Exemplars, the standing army of the Flameguard, various militia contingents, and support staff like priests and Vassal attachments just to name a few. The Protectorate arsenal seems primitive at first, using ballistas instead of cannons, and swords instead of rifles, but the tradeoff is buffs that turn many otherwise mediocre weapons to crazy levels of damage. *'''Knights Exemplar''' - The basic Exemplar unit. Six dudes armed with two-handed swords that hit really hard. When someone in the unit dies, the rest gain stat bonuses. Like all Exemplar units, they have the Weapon Master ability which makes each one hit like a freight train. <gallery> Knights exemplar classic.png Knights exemplar.jpg </gallery> **'''Knights Exemplar Officer''' - Command Attachment for the Knights Exemplar. The first confirmed female Exemplar. Besides being a combat powerhouse herself, she grants massive bonuses to her unit, boosting their already impressive damage output to obscene levels for one turn, and increasing their infantry meat grinder abilities by letting them move after scoring a kill. <gallery> Knights exemplar officer.jpg </gallery> *'''Exemplar Bastions''' - Some particularly badass Exemplars are selected to fight within Bastion armour, which is essentially unpowered [[Terminator]] armour. And Man O War think they're tough. Bastions are trained to "ignore the mundane needs of the body" and can fight for weeks without removing their armour. Their selection process consists of standing in a square for three days without food or water in the blazing desert sun carrying weights that could break lesser men. Those who persevere and aren't otherwise permanently damaged become Bastion trainees. On the table their currently pretty lackluster. They want to be all tough and damage soaking, but they're actually really squishy. Some people claim they've made them work, but most people agree that they need help. Avoid them unless you already own them and want to try them out. <gallery> Exemplar bastions.jpg </gallery> *'''Exemplar Cinerators''' - The offensive to the Bastion's defensive, the other flavor of units wearing Bastion armour. They're slightly more durable, and get to move and attack if a member of their unit suffers damage. They have good damage output but suffer from being very slow and still relatively easy to kill. They work well with casters like Vindictus who can speed them up and protect them. <gallery> Exemplar cinerators.png </gallery> *'''Exemplar Vengers''' - Exemplars riding hordes. They're powerhouses of a unit with good speed and damage output. They suffer from the ridiculously stupid Lance and Close Combat rules which prevents them from using their swords if they use their lances and their lances if they use their swords. The abilities need to be reworded entirely to function more logically, really. Overall they're not bad. Like many Exemplar units they benefit when units in their units suffer damage, which boosts their damage output, durability and gives them Pathfinder. <gallery> Exemplar vengers.jpg </gallery> *'''Exemplar Errants''' - Special ops Exemplars. They are Knights Exemplar who leave their two-handed swords at home to use simpler one-handed swords, shield and magical crossbows. From the glory days of being the hands down best unit in the Protectorate, they've been reduced to some kind of combined arms melee unit that doesn't really do either well. They've lost most of their former tricks and are pretty mundane now. Not bad, but there's way better options like Idrian Skirmishers. <gallery> Exemplar errants.png </gallery> **'''Exemplar Errant Officer & Standard''' - The Errant Command Attachment. Used to give them lots of good abilities, now doesn't as is kind of pointless. <gallery> Exemplar errant officer standard.jpg </gallery> All Exemplars, especially those wearing Bastion armor, have some of the finest [[pauldrons]] in the entire setting, rivalled only by [[Khador]] Man-O-Wars and Iron Fangs. *'''Attendant Priest''' - The Attendant Priest isn't a unit on it's own. It is a Unit Attachment for Mercenary units. It can be attached to small- or medium-based Mercenary units and provides various buffs like magical weapons or spell immunity to them. Most importantly, it makes the mercenary unit into a Protectorate unit when determining spells and other abilities. If you're running mercenary units, it's probably worth the points. <gallery> Attendant priest menoth.jpg </gallery> *'''Choir of Menoth''' - The signature auto-pick support unit for the Protectorate. This unit makes Protectorate warjacks go from so-so to Awesome. They do this by singing one of three hymns. The first gives warjacks a buff to both damage rolls, the second makes them immune to non-magical targeted ranged attacks, and the third makes them immune to targeted enemy spells. The drawback is a 'jack can only be affected by one hymn per turn, so you can't sing Battle for extra damage and then protect them from enemy ranged attacks in the same turn. The unit is dirt cheap and is a must have for any Protectorate player. Just be mindful to keep them safe, because, like most Protectorate support units, they're incredibly easy to kill. <gallery> Choir of menoth.jpg </gallery> *'''Deliverer Skyhammers''' - Militia armed with rocket launchers. They're painfully inaccurate, but can combine their shots to increase both accuracy and damage. However, they're only AOE 3. Generally considered the worst unit in the faction at the moment, despite Privateer Press' insistence that they're actually great. <gallery> Deliverer skyhammers.png </gallery> *'''Deliverer Sunburst Crew''' - Deliverers manning a ballista. The much better alternative to Deliverers, it actually has a chance to hit it's target and has excellent damage output and range. Two of these are less than the cost of a full unit of Deliverers. Recommended for any gunline. <gallery> Deliverer sunburst crew.png </gallery> *'''Holy Zealots''' - Militia armed with fire grenades and maces. The grenades are very short ranged with high damage, and the unit leader and use Prayers to buff the damage even further. They're supposed to be a cheap "quantity over quality" unit, but they're too short ranged to do much of use. <gallery> Holy zealots menoth.jpg </gallery> **'''Monolith Bearer''' - The Holy Zealot Command Attachment. Consists of a guy carrying a giant stone Menofix on his back. Once per game he can bring back all models in the unit that died the previous turn, which sounds good but really equates to 2-3 returned models most of the time. He makes the unit disproportionally expensive, so he might not be worth it. He also gives +4 ARM to the entire unit when a member of it dies, which also sounds great, until you realize that means they become ARM 16, which is still bad. <gallery> Monolith bearer.jpg </gallery> *'''Idrian Skirmishers''' - Cygnar initially put the Protectorate in the deserts to the east to protect the realm against the Idrian tribes, and as a way to prevent the Menites from growing too powerful in exile. Boy were they [[Rage|surprised]] when the Protectorate [[troll|converted]] [[Just as planned|them to their cause]]. One of the few Protectorate units with innate Pathfinder. They've got rifles and swords named Kopis, both with average P+S values. They're probably the best ranged unit we have, especially with Combined Ranged attacks to boost their accuracy and damage. Outshines Errants at the ranged game so hard the Exemplars might as well be painted black, and are only marginally less powerful in melee. <gallery> Idrian skirmishers.png </gallery> **'''Idrian Skirmisher Chieftain & Guide''' - Adds [[Conan the Barbarian]] to the Idrian Skirmishers. Allows the squad to make a ranged attack after which they must charge or run. He also gives the squad Combined Melee Attack, in addition to their innate Combined Ranged Attack. He also brings a Guide that gives the squad the Go To Ground and Huntsman rules, making the squad tougher and better at killing a certain enemy unit. <gallery> Idrian skirmishers chieftain guide.jpg </gallery> *'''Daughters of the Flame''' - An all-female organization within the Temple Flameguard specializing in agility and mobility over the static defense of the rank-and-file Temple Flameguard. They excel at running around and pricking enemy units to death. Their Anatomical Precision ability guarantees at least one damage per attack, of which each Daughter has two. They also have the Acrobatics ability, making them a pain to deal with on the battlefield. <gallery> Daughters of the flame.png </gallery> *'''Flame Bringers''' - Daughters on horses! Faster and more agile than their Exemplar counterparts, but not as tough or as hard hitting. <gallery> Flame bringers.jpg </gallery> *'''Temple Flameguard''' - The professional military of the Protectorate. They used to only guard holy sites, hence their name, but were then reformed by the Hierarchs to also be an active military contingent. Their primarily a defensive unit, having the Shield Wall order and wielding average P+S spears with Reach and Set Defense. Their Unit Attachment makes them awesome. <gallery> Temple flameguard.png </gallery> **'''Temple Flameguard Officer & Standard''' - Gives the Temple Flameguards Ranked Attacks, Terror and the Fire continuous effect to their spears. He also has a mini-feat that makes the Flameguards tougher and immune to knocked down and stationary. <gallery> Temple flameguard officer standard 1.jpg </gallery> *'''Flameguard Cleansers''' - Flameguard armed with flamethrowers. Immune to fire and can preform the Incinerate order, which makes a big AOE attack that lasts for one round afterwards. The go-to unit for burning swathes heretic infantry. <gallery> Flameguard cleansers.png </gallery> **'''Flameguard Cleanser Officer''' - Unit Attachment for the Flameguard Cleansers. He gives the unit the Bushwhack order and the mini-feat Scouring Flames, which increases the Cleanser's flamethrowers range but decreases the power. He can also make literally walls of fire. And he looks pretty cool. <gallery> Flameguard cleanser officer.jpg </gallery> *'''Visgoth Juviah Rhoven & Honor Guard''' - A support unit that can remove continuous effects and animi from nearby models, as well as giving a friendly Faction model the ability to ignore Stealth and cloud effects. the Visgoth can also remove one point of focus from nearby enemy models. His honor guard Gius and Cassian are two Exemplars with Blessed Magical Weapons with Reach. <gallery> Juviah rhoven.jpg </gallery> ===Solos=== Most of the Protectorate solos are good, some even being auto-takes for almost every army. Others are more specialized and require certain other units or Warcaster in order to be used to the fullest. *'''Allegiant of the Order of the Fist''' - Contender for the longest name in the game. Runs around and punches things with his Punching Gauntlets, with which he is Weapon Master. The Allegiant is Tough, isn't automatically hit in melee when knocked down, cannot be targeted by combined attacks or free strikes and is overall a one-man tarpit for enemy infantry units. <gallery> Allegiant of the order of the fist.jpg </gallery> *'''The Covenant of Menoth''' - Two guys carrying around a big book of holy scriptures. It always only takes one damage from any attack and can give buff to friendly units, such as immunity to knockdown or the Fire continuous effect to their weapons. It is also Fearless. <gallery> Covenant of menoth.jpg </gallery> *'''Exemplar Bastion Seneschal''' - Allows ALL Exemplar Bastion models, including himself, to heal one point of damage. That's every alive model in every unit, meaning it makes Bastions even more durable if you spread the damage properly with Sanguine Bond. Unfortunately (Or perhaps fortunately for the rest of the Iron Kingdoms) it doesn't stack with multiple nearby Seneschals. <gallery> Exemplar bastion seneschal.jpg </gallery> *'''Exemplar Errant Seneschal''' - A particularly badass Errant. Has the Assault rule and gives nearby Errants the Hunter rule. <gallery> Exemplar errant seneschal.png </gallery> *'''Hierophant''' - A Warcaster attachment that gives said Warcaster some nice boosts. He can reduce the cost of a Warcasters spell, he can heal any friendly living model that is base-to-base with him or give +2 range to a Warcasters spell. The ability to heal opens up some nice synergy with Warcasters like the Harbinger of Menoth and Exemplar Bastions. Like the Choir of Menoth, he is armed with a Staff with Reach. <gallery> Heirophant menoth.jpeg </gallery> *'''Initiate Tristan Durant''' - The Protectorate novice warcaster from the upcoming Warmachine: Tactics. He comes with two simple spells, one defensive and one offensive, and a focus pool of four. Is also a Battlegroup commander, meaning that he can run a few warjack by himself. But with only four focus running more than one or two is stretching it. <gallery> Tristan durant initiate.jpg </gallery> *'''Knights Exemplar Seneschal''' - A particularly badass Knights Exemplar armed with two fancy swords rather than one. He is a monster in close combat and is buffed up and healed by friendly models dying. He is cool enough to be immune to continuous effects and can slam models away from him. <gallery> Knights exemplar seneschal.jpeg </gallery> *'''Nicia, Tear of Vengeance''' - A Flameguard solo, but she's more of a Daughter of the Flame really. Doesn't give anything to Flameguard and is purely an agile combat solo. <gallery> Nicia tear of vengeance.png </gallery> *'''Paladin of the Order of the Wall''' - These guys are the only true good guys in the Protectorate. Their primary concern is the protection of the people. And they will even, unlike the Exemplars, disobey orders that could lead to innocents being harmed. Paladins are close combat powerhouses with durability to match. They hit hard and their Stone-and-Mortar Stance he gains more armor than a Khador heavy warjack. Unfortunately you can only take two of them. Naturally, they are Fearless. <gallery> Paladin of the order of the wall.jpg Paladin variant.png </gallery> *'''Reclaimer''' - Support solos that are supposed to give friendly warjacks focus by claiming soul tokens from nearby dying friendly models. Good for relieving some focus points from your warcaster. They also deal some damage to nearby enemy models while they have one or more soul tokes on them. <gallery> Reclaimer menoth.jpg </gallery> *'''Vassal Mechanik''' - ''Praise the Lawbringer and pass the accumulator plugs.'' The Mechaniks sole purpose is to repair friendly warjacks. They're fairly good at it, and have the Iron Sentinel rule, giving them some added durability when base to base with friendly warjacks. <gallery> Vassal Mechanik.jpg </gallery> *'''Vassal of Menoth''' - Usually captured heretics who are then chained up and forced to support the Protectorate's warjacks. They're a solid support solo with a couple of abilities. They can make a nearby warjack immediately make a ranged or melee attack (which ignores rate of fire), toss an Arcane Bolt at the enemy or allow a warjack to make a full advance after taking damage with Enliven. Can make hilarious things happen when Ancillary Attack is combined with weapons like the Vanquisher's Flame Belcher. <gallery> Vassal of menoth.JPG </gallery> *'''Wrack''' - Wracks is the Protectorate's equivalent of crucifixion. [[Grimdark|A heretic is chained to the Wrack and left there for days or weeks, usually until death]]. They generate focus that friendly warcasters can claim during their activation and add it to their focus pool. The catch is that when the focus is removed there is a 50% chance that the Wrack explodes in a not insignificant explosion. High Executor Reznik loves Wracks, and both creates them when killing enemies in melee and gets more of them for free through his theme list. <gallery> Wrack menoth.jpg </gallery> *'''High Exemplar Gravus''' - A support solo for the Exemplars. He makes nearby Exemplars immune to knock down and stationary effects and can collect soul tokes to help his melee capabilities. He comes on a horse by standard and can also dismount and become a regular infantry unit. <gallery> Gravus high exemplar.jpg </gallery> *'''High Paladin Dartan Vilmon''' - Dartan Vilmon is the personal bodyguard of the Harbinger of Menoth, and said to be the best Paladin in the Protectorate. In the game he is a slightly beefed up Paladin (given that Paladins of the Order of the Wall are already amazing solos, this means that Dartan Vilmon is one of the best solos short of a warcaster). He allows other Paladins to use his Impervious Wall ability, which makes them immune to continuous effects, damage, effects from non-magical ranged and melee attacks and they cannot be knocked down. In exchange they have to forfeit their action or their movement. This makes it possible to activate both Stone-and-Mortar Stance and Impervious Wall during the same round, making the Paladins effectively invulnerable until they decide otherwise. There is very good reason why he's known as 'Iron Kingdoms Superman'. <gallery> Dartan vilmon.jpg </gallery> ===Warjacks=== Protectorate warjacks are defined by being heavily armoured and slow, but being fairly good at hitting things hard. Due to Cygnar forbidding them from making advanced weaponry at the end of the civil war combined with Menoth's dislike of magic, makes their warjacks generally worse than the other factions, but units such as the Choir of Menoth and Vassal of Menoth serve to buff them up and make them on par or even superior to their heretical counterparts. ===Light warjacks=== *'''Dervish''' - Very agile and running around with two swords they're excellent at clearing infantry. It can also put a dent into heavier stuff if it needs to. Works well together with Amon. <gallery> Dervish menoth.png </gallery> *'''Devout''' - A slower but slightly more armored light warjack designed to work as a bodyguard for warcasters and other weaker units. It can poke things that come too close with its spear. <gallery> Devout menoth.jpg </gallery> *'''Redeemer''' - Armed with a mace and a rocket launcher. It is like most other Menoth rocket weaponry ridiculously inaccurate, but it has a higher rate of fire so it's all about quantity over quality. Because of that it is pretty good at killing stuff that's normally hard to hit. <gallery> Redeemer classic.png Redeemer menoth.jpg </gallery> *'''Repenter''' - Slower and more armored, the Repenter is armed with a flail and a flamethrower. Thus it's great at clearing hordes of smaller stuff, but the flail allows it to ignore shields and Shield Walls, making it a threat to most units. <gallery> Repenter classic.png Repenter menoth.jpg Repenter tactics.png </gallery> *'''Revenger''' - One of three arc nodes available to the Protectorate. It also has a halberd and a repulsor shield, that makes it good at both stabbing and defending things. <gallery> Revenger classic.png Revenger menoth.jpg </gallery> **'''Blessing of Vengeance''' - Severius' character jack. Mostly the same but with slightly better MAT the ability to attack before moving. <gallery> Blessing of vengeance.jpg </gallery> *'''Vigilant''' - An heavily armored light warjack armed with two shields mounted on the forearms. This leaves both hands free, allowing it to make the full range of power attacks available. It's great at protecting squishy stuff from blast weapons. <gallery> Vigilant menoth.jpeg Vigilant art.jpg </gallery> ===Heavy warjacks=== *'''Crusader''' - The first warjack used by the Protectorate. It was designed to be concealed as a labourjack, and because of that doesn't have any permanent weapons attached. It has an open fist and it's signature weapon the Inferno mace. It is cheap enough to throw away but with just a buff or two it can smash much more expensive stuff to scrap. It also has an hilarious amount of both regular and Character warjacks based on it's chassis, a total of nine different jacks. Don't fix what isn't <s>broken</s> heretical. <gallery> Crusader classic.png Crusader menoth.jpg </gallery> **'''Fire of Salvation''' - Kreoss' character warjack. It costs three points more than the Crusader, but gains improved stats and two abilities that make it hit harder and more reliably as well as granting it additional attacks when it kills stuff. <gallery> Fire of salvation.jpg </gallery> **'''Blood of Martyrs''' - Thyra's character warjack. Essentially the Dervish's big brother. <gallery> Blood of martyrs.png </gallery> *'''Castigator''' - The Castigator is based on the Reckoner, but it was actually supposed to be the other way around. A problem with its weapon systems prevented it from being finished in time, and the crew working on it were wracked to the point of death before released and put back to work. The problems were solved almost immediately. It is armed with two flame fists, which are kind of like having [[awesome|flamethrowers for hands]]. It's great at killing hordes of small stuff, and since the flame fists count as open fists it has access to the full range of power attacks. Hilarity ensues. <gallery> Castigator classic.png Castigator menoth.jpg </gallery> *'''Guardian''' - The Protectorate's only arc node that's mounted on a heavy 'jack. It has a giant burning spear, making it quite a formidable fighter alongside its Crusader-esque statline. It is a bit expensive though, so if all you want is an arc node you're better off taking the Revenger. <gallery> Guardian classic.jpg Guardian menoth.jpg </gallery> *'''Indictor''' - A Guardian armed with a big magical sword and a shield, as well as having some abilities that prevents enemies from casting spells nearby it, as well as being untargetable by spells itself. Released in the latest expansion, Vengeance, so it doesn't have an official model as of yet. <gallery> Indictor menoth.jpg </gallery> *'''Reckoner''' - The first warjack completely built by the Protectorate. It has a fuckhueg bat and a cannon. Its Assault rule and built-in defensive buff makes it very good at close combat, and two or three of them can kill a Colossal in a single round. It does all this and only costs two points more than a Crusader. <gallery> Reckoner classic.png Reckoner menoth.jpg </gallery> *'''Sanctifier''' - Also based upon the Reckoner, it generates its own focus from soul tokens of nearby friendly units. It also has an aura that makes nearby enemy models lose incorporeal. It also has a giant Menofix-shaped mace named the [[awesome|Grave Maker]] for showing heretics the errors of their ways. <gallery> Sanctifier menoth.jpg </gallery> *'''Templar''' - A Crusader armed with a flail and shield, making it a bit tougher and better at killing more heavily armoured targets. Simple but effective. <gallery> Templar menoth.jpg </gallery> *'''Vanquisher''' - The Vanquisher is based on the Crusader, but instead armed with a big flail and a cannon. While the flail is a decent weapon (It lacks Reach, but it gains Thresher) the Vanquisher excel as a ranged unit, its Flame belcher cannon making short work of packed infantry and can severely hurt bigger targets too. Fun times are had when a couple of these receive Ancillary Attack from Vassals of Menoth. <gallery> Vanquisher classic.png Vanquisher menoth.jpg </gallery> **'''Scourge of Heresy''' - Reznik's character warjack. If Reznik ever converted to [[Convergence of Cyriss|Cyriss]], this would probably be the result. It replaces the cannon with a giant sword and specializes in assassination and denying spells. <gallery> Scourge of heresy.jpg </gallery> *'''Avatar of Menoth''' - Literally the "living" incarnation of Menoth, it generates its own focus (between 2 and 4.) and doesn't have a cortex. It has some nice abilities built in, a big ol' shield and a hard hitting sword that, despite it being tiny on the official model, has reach. It's a bit expensive, but you get what you pay for. <gallery> Avatar of menoth classic.jpg Avatar of menoth.jpg </gallery> ===Colossals=== *'''Judicator''' - When the Protectorate learned that the other factions were building Colossals, they weren't far behind to make their own. The result is a [[awesome|four-storey walking mausoleum with flamethrowers and rocket launchers]]. Like all Colossals, it's big, expensive and hard-hitting in melee. Even though the Judicator is the pinnacle of Menite weapons technology, the rockets are still hilariously inaccurate. It's really fine though, because each rocket creates a secondary blast away from the first one, resulting in ample amounts of [[dakka]], especially when combined with Epic Feora's Warjack Bond ability which is going to set '''EVERYTHING ON GLORIOUS FIRE!''' <gallery> Judicator menoth 1.jpg Judicator menoth.jpg </gallery> ===Battle Engines=== *'''Vessel of Judgment''' - Like the Judicator, the Vessel of Judgment also has a corpse inside. But instead of walking around it's a giant carriage being pulled around by some poor sod. The Vessel exchanges damage points to use one of three different miracles. The first removes all continuous effects and animi on nearby models, the second one allows a boxed friendly model to make a full advance and an attack and the third one sets all nearby enemy models on fire and pushes them away. It can also spend a damage point to boost an attack or damage roll, as well as damaging some nearby enemy units whenever the Vessel is hit in melee. Since it relies on taking damage, giving it a dedicated Vassal Mechanik or two might not be a terrible idea. <gallery> Vessel of judgement.png </gallery>
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