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==History== Pretty bare-bones, since the intent was to let GMs flesh things out and make the campaign more their own. Still, a few things slipped through as part of the [[World Axis]] cosmology: '''The Creation of Everything''': The [[Archomental|Primordials]] arise from the [[Elemental Chaos]] and create the [[material plane]], [[Feywild]] and [[Shadowfell]] by mixing together various elemental forces and fragments of the [[Astral Sea]]. The material plane at this point is basically the Chaos in miniature; elemental stuff constantly shifting and flexing, so a mountain of ice one moment might suddenly turn into a sea of fire the next, or a forest of living metal trees might get up and walk off into the sky on a river of lightning. '''The World is Born''': The gods arise from the [[Astral Sea]] and, upon finding the proto-World, become enamored. They start messing around with it, stabilizing it so that it no longer changes terrain/elemental makeup at random and creating the first plants, animals, intelligent races, seasons... y'know, all the stuff that makes a mortal world. '''The [[Dawn War]]''': The Primordials get pissed off at the gods messing around with their toys and start trying to wreck shit. Apparently, there was at least a time of neutrality before this, in which the Primordials created their own races in imitation of the gods -- their most favored being the Titans and their lesser kin, the Giants. The Dawn War ends with all of the major Primordials killed off, sealed away or otherwise made docile, though not without some deific casualties -- [[Asmodeus]] the Archangel murders the Forgotten God and usurps his place, creating the [[Baatezu]] in the process, [[Torog]] is bound to the [[Underdark]] and mutilated into the King That Crawls, [[Io]] Dragon-Father is split in half by Erek-Hus and transformed into [[Bahamut]] and [[Tiamat]], etc. '''The Dwarven War of Independence''': Dwarves were originally slaves to the Titans during the early days of the Dawn War. [[Moradin]], their creator, initially didn't notice, but eventually helped break them free - but not soon enough for some dwarves. Those dwarves too contaminated by elemental energy before they escaped became the ancestors of the Forgeborn Dwarves, whilst those dwarves who succumbed to elemental energy became elementals themselves, such as the stony Galeb Duhr, fiery Azer and icy Eisk Jaat. '''The War In Heaven''': After the Dawn War, there was a brief but violent conflict amongst the gods for various reasons. This screwed up the afterlife so badly that it still screws people over to this day, resulting in each god's dominion in [[Astral Sea]] having shanty-towns of faithful worshippers wrongfully rendered physically incapable of entering their patron's dominion spring up on their outskirts. '''The Elven Sundering''': [[Lolth]] turns on [[Corellon]] and [[Sehanine]], resulting in their elven followers likewise going to war. Those elves who stay loyal to Corellon and remain in the Feywild retain their nature, but inherit a broken empire, becoming the [[Eladrin]]. Those elves who follow Sehanine and end up stranded in the mortal world loose most of their elfin magic, becoming the first Elves. Those elves who flee to the [[Underdark]] with Lloth become the first [[Drow]]. And a tiny fragment of elves who tried to stay out of it all became the Dusk Elves, hated by all the other elven races as traitorous cowards and surviving only because Sehanine took pity and gave them magical adeptness at hiding. '''The Two Empires''': In an unprecedented event, dragons both chromatic and metallic unite with [[dragonborn]] to form an empire that spans much of the known world, known as [[Arkhosia]]. At around the time of Arkhosia's rise, a [[human]] empire known as [[Bael Turath]] arrests its decline through a series of infernal pacts with [[Asmodeus]] and his [[Archdevil]]s, becoming a nation of [[Tiefling]]s. '''The War of Arkhosia and Bael Turath''': Needless to say, the two don't get along and start fighting with each other. The war ends in the mutual annihilation of both empires. '''The Founding & Fall of Nerath''': Humans eventually build an empire called [[Nerath]], which is the most recent world-dominating super-power in the "default" setting. It gets destroyed 100 years before the present by hordes of [[gnoll]]s, led by [[demon]]ic-blooded champions of [[Yeenoghu]].
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