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== Charms == (Martial Arts)<br/> Flowing Water Defense: 1m, Reflexive. Subtract 1 dice from all attack pools, but subtract 3 from attackers' pools<br/> Rippling Water Strike: 3m, Supplemental. If an attack made with this charm inflicts levels of damage, everyone in 10 feet of the target suffers Bashing dice equal to the health levels dealt, ignoring armor<br/> Drowning-In-Blood Technique: 4m, Simple (Speed 4). After a charm-made attack which does not deal damage, roll (STR + MA) vs. the target's (Stamina + Resistance). If I win, the target loses 1 dot of Stamina for a number of actions equal to the extra successes<br/> Shrugging Water Dragon Escape: 3m, Simple. Mundane chains shatter, ropes snap, and handcuffs drop away. Also, nullify supernatural restraints for (MA * 3) ticks.<br/> Water Dragon Form: 5m, Simple (Speed 5), Form-type. Add MA to bashing and lethal soak, soak Lethal with full stamina, and spend 1m per 2 points of soak to increase Soak against one attack. also, add Essence to MA for the scene.<br/> Theft of Essence Method: 4m, 1WP, Supplemental. After an attack, roll (Essence + MA), and take 3 motes for every success, adding to and inflating personal pool<br/> (Investigation)<br/> First Investigation Excellency: 1m/2d, Reflexive. Add dice to rolls, up to (Investigation + specialty), or buy dice to be rolled for unrolled values, adding 1 to the unrolled per success<br/> Tampering Detection Technique: 2m, Simple. Instantly tell if any one object has been tampered with and how (but not by who)<br/> (Enlightenment)<br/> Pasiap's Humility: 4m, Reflexive. See Immaterial spirits as though manifest for a scene, but take a -2 to everything involving the material.<br/> Moment of Daana'D: 3m, 1WP, Simple. Attack the material and immaterial worlds at the same time, and remove the -2 when used with Pasiap's Humility<br/>
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