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===Spellfire Wielders=== ''"Once in every generation a <s>slayer</s> Spellfire Wielder is born..."'' or at least they thought there was. Turns out there are a lot more Spellfire Wielders than anyone knew about. Probably because the people who have it; generally don't want it, while those that don't have it; usually want it. Unfortunately, you can only ever obtain Spellfire at birth, but that hasn't stopped unscrupulous arcanists from attempting to gain it anyway. Spellfire is raw magic than can be shaped and applied in various ways, but not quite as useful or all powerful as "spells". The bearer of Spellfire acts like a living ''Rod of Absorption'', being able to nullify incoming magical spells and store the energy inside them, then they can either fling it back out as raw destructive power, or to heal others with a touch. So at its most basic, Spellfire is a powerful tool for anyone, regardless of your class, since it doesn't require you to actually learn how to use it. It also explains how so few people actually know they have it, since the common person in the Forgotten Realms doesn't usually come into contact with magic. Spellfire can be mastered though: With the proper training a person can become a '''Spellfire Channeler''', who can increase their capacity to store raw magic inside them, building up a visible glow as they accumulate even more power, but becoming risky to be around as the Spellfire has a risk of spontaneous overload. However, they can use their power in different ways, such as the ability to blast more often, heal more effectively, drain magical items of power, knock incoming projectiles out the air, melt weapons that strike them, ''FLY'', and even go nuclear with their discharge rather than fling it precisely. It should be noted that the [[Spellthief]] class is very similar to Spellfire, and aught to be a viable alternative to those who want to be like Spellfire Wielders, but weren't born that way. Comparatively, Spellthieves can recast the spell that was used on them, while Spellfire is converted into raw energy which can only be used in simple ways, and a Spellthief can take levels in the class at any point in thier career rather than excluded from it by birth. However, Spellthieves still suck though. Spellfire Wielding is a feat that can be taken regardless of class ''(but still only at character creation)'', Spellfire also has a 100% success rate of absorbing magic, rather than a mere chance like the thief. Stored Spellfire has no use-by duration, unlike stored Spellthief magic which must be used quite quickly or it is lost, and Spellfire use is a ''supernatural ability'', rather than a spell or ''spell-like ability'' so it cannot be interrupted or resisted. There is no class that couldn't be made better with Spellfire, except the Spellthief because it make their abilities redundant.
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