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==Tabletop== ===Chapter Approved=== When the first Minotaurs were introduced as one of the Cursed Founding chapters, for +10 points per model, or +20 per dreadnought (on top of the regular costs) you could give your entire army Fearless and +1 Attack though they had to move towards and assault the nearest enemy they could (even if they had no chance of hurting it) and had to sweep advance, but nobody did it because painting them WAS A FUCKING NIGHTMARE. Both because they had the most annoying colour scheme (worse than the quarter ones like the [[Howling Griffons]]) and because their colours made them look fucking ugly. ===6th Edition=== With the updates they got their own Chapter Tactics. Minotaurs Chapter Tactics models don't take morale checks from shooting attacks, and can re-roll failed pinning tests. In addition they have crusader USR, and +1 to charge distance when in the enemy deployment zone. Overall one of the [[fail|worst]] Chapter Tactics. Crusader certainly is nice to have, but ATSKNF makes re-rolling pinning and no morale checks from shooting pretty redundant. If you're gonna play Minotaurs you're gonna have to bring Moloc, who is a fucking monster in CC while gaining a VP per character executed in a challenge ''and'' giving your guys Preferred Enemy (Space Marines). So if you didn't get the memo, Minotaurs are meant to be run with Moloc as your Warlord against other Space Marine armies. If a friend of yours is running a really annoying Space Marine army, especially if he has Smashfucker, sic these guys on him and watch him cry. ===8th Edition=== How 8th Edition treated Forge World chapters is an issue of [[skub|intense debate]]. Sure, you can choose whatever tactic you want, but it still feels like an afterthought on the part of Games Workshop. That aside, Moloc and Aiakos came out of the update relatively unscathed, still being hard nuts to crack and very lethal overall, but with loss of initiative, and Moloc has lost the main thing he was taken for - the godsent army-wide Preferred enemy: Space Marines. Instead he can "do the wulfen" now. Ivanus, however, has lost all of his utility and is just an overpriced Chaplain with attacks and wounds of a captain, and no longer gains an extra attack from having two specialist weapons. Hecaton fell into category of Characters too fat to use Character rule and costs a little shy of a goddamn GALLANT KNIGHT but with Hero of the Chapter strategem can be a pain in the ass on a city map. Kraatos also no longer exists as of the FAQ, with Forge World telling you to just [[fail|use him as a regular devastator marine]]. ROC pattern Storm Eagle still rocks though. ===9th Edition=== The Imperial Armor Compendium released by FW reigned in some of the FW shenanigans of 8th, paring down the special rules of [[Lias Issodon|certain characters]] and bringing them in line with the generic GW rules. They played up the Minotaurs [[Iron Warriors|siege warfare]] specialization, suggesting they be played using the [[Imperial Fists]] supplement and with the Stalwart and Duelist traits. Of course, [[Bullshit|these are just suggestions]], because it's a whole lot fluffier to play them with Whirlwind of Rage and Hungry For Battle. The compendium also ''required'' you to take the generic +1 LD Warlord Trait for the FW characters that could take Warlord Traits, which nerfed Asterion since people were building him as [[Smashfucker]] supreme, giving them White Scars/Blood Angels/Iron hands tactics, and giving him double warlord traits to fuck anything he touched. Still, he ended up a whole lot better than [[Tyberos the Red Wake|Tyberos]], since Moloc at least keeps his Relic Shield and Special Weapon, as well as his reroll charges for MINOTAURS ability.
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