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==Strategies== ===Core Book=== * '''Turf War (Ram):''' The table is divided into four table quarters with a Strategy Marker in the center. A model can use an action in base contact with the marker to switch it from enemy controlled to neutral or from neutral to friendly. At the end of each Turn a crew gains 1 VP if it has more friendly Strategy Markers than it has scored VP for this Strategy. ** You have to score every turn from 2 forward to get max points. Which means by the end of turn 5 you will need to control 4 of the Strategy Markers. * '''Plant Explosives (Tome):''' Five models on each crew are given Explosive Tokens which can be dropped on your opponent's side of the table. You score your first point for having at least 1 marker on your opponents side, and subsequent points for having at least one more than when you previously scored. * '''Corrupted Idols (Mask):''' Beginning on turn 1 a strategy marker will drop along the center line. A model can interact to move it 1-3 inches to the enemy's side by taking irreducible 1-3 damage. Subsequent points are earned by having more idols on the opponent side. Gaining Grounds 0 now prevents Zoriada from commanding another model to move the idol and taking damage, instead she will take the damage. * '''Reckoning (Crow):''' Kill a model each turn to score. Masters count as 3 and henchmen count as 2. For the purposes of the strategy this includes any model that is killed, even insignificant models. Subsequent points are earned by killing more. A slight problem occurs for the crews that are too good at killing and not having a model to kill on later turns. ===Gaining Grounds 2020=== Alright Gaining Grounds 2020, or season 1 officially. These strategies, and schemes, are focused more on scoring rather then killing. These are more difficult but not impossible. * '''Corrupted Ley Lines (Ram):''' This one...is complex. Effectively that American Gladiator's game that had the balls and the little wobbly posts. You need to get your ball runner to the posts to score. Notably, you don't need to '''interact''' to have the point scored in this one, just have the model in base contact with one of the four posts that are spread out across the field. You can easily counter this with Lures or other effects that pull enemies away from the point, or counter that tactic by trying to activate it last. You can have models pass the ball for other models as well with interact actions, but suffice to say, there's going to be a lot of movement in this one. * '''Symbols of Authority (Tome):''' Your opponent and you each have markers you must prevent the opponent from interacting with while also interacting with your opponents. Favors both defensive setups and alpha-strikes that lock your opponent on their half of the board. * '''Recover Evidence (Mask):''' Call your targets and reclaim the evidence that they hold. You pick 5 models at the start of the game on your opponent's side, as does your opponent, and you have to kill those targets to get strategy points. Arguably more killy than the killy strategy. * '''Public Enemies (Crow):''' The Killy strategy. Kill models and gain points in a really stupid way. I shouldn't say that. Every time you kill an enemy the model that killed that enemy gains 'bounty points' based off the cost of the enemy model. At the end of your turn you burn all of your bounty points to gain a strategy point.
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