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Lord Mazdamundi
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===8th=== The nerf hammer was not kind to Mazdamundi. Firstly he is even more expensive now being 780 points and he has lost '''Ruination of Cities''', so is stuck with the regular spells of one of the 8 Lores of magic, oh an he only gets 2 extra dice when casting spells rather than as many as he wants and he still has no armour save of his own of his own so he needs to be mounted on Zlaaq to get a +1 armour save (3+ from Zlaaq and then 2 more points of armour from Zlaaq being a monstrous mount). Zlaaq is also still a regular ancient Stegadon, and has dropped down to a 3+ armour save, and he STILL has no bonuses like '''Impaling Charge''' despite being the largest and toughest stegadon in the Lore. It's not all bad though, he has a few extra Disciplines Of The Old Ones that give him some nice buffs, firstly he can roll 5 D6 and for every 6+ he regains a wound which does help add to his survivability, and can re-roll the first Dispel attempt of each magic phase, which is a bit narrow in usage as it would be much more effective if it was re-roll one dispel attempt each magic phase, but hey its better than nothing. He also has the ability to add/subtract 1 to all cast attempts, which should help cast the spells you really need to go off. His '''Cobra Mace''' is unchanged apart from the fact that all models in base contact with Mazdamundi must reveal their magic items and if he hits a model with one or more, they are destroyed on a 6+. He carries the '''Starburst Standard of Hexoatl''', which if you take Mazdamundi MUST be your army standard. It can be activated for 1 turn and it will blind all enemy units with 12" making them take a -1 penalty to hit, not the best but not terrible. Overall Mazdamundi can be very powerful in 8th but he is overcosted for what he does and you might be better taking a regular [[Slann]], unless you ''really'' want to play him with that model you converted.
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