Editing
JAEVA: Giant Robot RPG system
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== The Character Sheet == Every player needs one to be able to play the game. Here are the stats you will see on the character sheet: === Basic Info === Your character's name, height, weight, gender, Level, EXP, Goals, and other information go up here at the top. you always begin at level 1 with 0 EXP. === Attributes and Skills === Characters have nine attributes, three physical, mental and social. These are: Mental: Intelligence, Wits, Resolve. Physical: Strength, Dexterity, Stamina. Social: Presence, Manipulation, Composure. all attributes begin at 1 automatically and can be upgraded to a max of 5 in character creation and between sessions with points they are awarded. [NOTE]: While piloting, a character will use the bot's physical attributes in place of their own. Skills are more numerous, yet all are useful in some way. they begin at 0, and each can be upgraded to 5. the skills are; Physical: Athletics, Brawl, Firearms, Larceny, Pilot, Stealth, Survival, Weaponry. Mental: Academics, Computer, Crafting, Investigation, Medicine, Religion, Politics, Science. Social: Animal ken, Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise, === Health and other aspects === [[File:Damage_track_2_v3.png|200px|thumb|left|The Damage track]] Your health is tracked through damage boxes on your character sheet. you begin with 20 boxes (shaded light grey) and can upgrade this to the full track of 30 boxes in character creation and between sessions. Once you take damage (subtracting your armor) you add the damage to your track, marking down the highest box on the left, and going to the right. once you have gone all the way to the right you begin on the next line. If you have a box filled on a line that says "-1/-3/-5" you take that penalty to all rolls, this represents pain taking your attention away from what you are doing (or in the case of a jaeger/eva, damage done to your systems only allowing a few signals through). Jaegers, EVAs, and Kaiju have similar boxes, except they have one for each part of the body and only take the modifier when using a weapon or piece of gear on that area of the body. Armor is right below this, and represents the armor that you buy with requisition points (usually used on jaegers/evas). The amount of armor you have lowers the amount of damage you take by 1 for each point of armor you have. armor begins at 0. === Initiative Mod. === Face it, some people and things are just faster than others, to reflect this, players begin at 0, a player may buy an initiative modifier of +1 die for every 2 character points spent on it. Alternatively, a player may sell 1 point for a -1 modifier that yields 2 character points to add to their stock. Add one success for each +1 on your initiative mod, or subtract one success for every -1 on your initiative mod. === Personality === This is a character's personality, which, despite how they may be at some times, this is their basic outlook on the world that they return to. looking at the personality chart above, write down their modifiers when dealing with other personality types. (example, an optimistic character would write: Optimistic: +2, Passionate: +1, Apathetic: +1, Furious: -1, Melancholic: -1 and Pessimistic: -2.) === Insanity and Triggers === Psychological triggers, known as RABITS (Random Access Brain Impulse Triggers) affect a character's mental state. A character does not have to begin with any triggers whatsoever, but having a trigger does not only add depth to a character, but also gives extra character points to improve your stats, showing that a person who has more experiences will do better in stressful situations, provided they don't get triggered. Players get 5 character points per trigger, at a maximum of three triggers at start, and one insanity point per trigger. Whenever a character is triggered by seeing something similar to a past traumatic experience, or having to relive those experiences with a new drift partner, they add an insanity point to their sheet and take an insanity test (composure+wits) at a +1 difficulty for each insanity point they have on their sheet. Failing makes them roll on the insanity table and succeeding removes an insanity point if they succeed. As mentioned in the basics, insanity points can be shed off through therapy, which is whatever the GM feels will work for the character in question. === Size === Size effects the evasiveness and difficulty to hit/ease to wound that changes up combat depending on what you are fighting. humans start at size 2 (equivalent of 5-6' tall), and can be as big as size 3 (over 6', to ~7' tall) and can be as short as size 1 (as low as 3', the size of a child). True Jaegers, EVAs, and Kaiju begin at size 5 (around 100 feet for the smaller ones), and can go up to size 9. There is no definite size for each level up, so use common sense and decide the size of your beasts and bots using this scale. (For further reference, the baby Kaiju found in Otachi would be size 4.) For every size lower a character is to you, add a success when determining damage. When fighting something larger than you: subtract a difficulty to a minimum of 1 (ones being exceptional failures) on your hitting roll, and subtract a success from your damage determination. This represents what might happen if a human attempted to attack a kaiju without a bot, still giving them a chance to succeed (as seen with Eureka Striker's team in Pacific Rim, using flare guns to attack Leatherback). it's hard to damage a massive beast or bot due to their thick hide/armor, but sometimes it's worth a shot. This also gives adventure opportunities to fight enemies above the size of a human, but not quite the size of a kaiju, (something that many other RPG systems just don't do). Being outside of a bot isn't a preferred situation when fighting massive beasts, but sometimes you just have to work with what you've got. ==== Size Categories ==== sizes are split into 10 different steps, and three scale categories (Regular, Huge, and Massive) these categories help divide the sizes of things up so that combat with multiple scales (next section) makes a bit more sense and is easier to run. sizes: Regular sized characters: 1. something with the mass of a child or smaller 2. something around the mass of an adult human or bigger (lamp posts, food stands, cars etc) 3. something around the mass of a bus or bigger 4. something around the mass of a small building or bigger Huge sized characters: 5. something around the mass of a mk. 1 jaeger or category 1 kaiju (100~ feet tall) 6. something around the mass of a medium building or standard EVA (~200 ft tall) 7. something around the mass of a mk 3 jaeger (or any you see in the movie, ~300 feet tall) 8. something around the mass of a Category 5 Kaiju (~400 ft tall) 9. something around the mass of a large building (~500 feet tall) Massive sized characters: 10+. something impeccably large, at least double the size of your average jaeger
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information