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====Mercenaries==== *'''Aïda Swanson:''' Aïda is a great piece if you have the first turn: Forward Deployment (+4 inches), mimetic, universal fighter that will move forward, drop a few Viral Mines all over the place and then go into Suppressive Fire. If you don't have the first turn she will probably die. But what is 24pts? Unfortunately she doesn't have Krakot's extra Impetuous Order advantage, but maybe makes up for it in board denial with her mines. *'''Authorized Bounty Hunters:''' Regular in N4, the Authorized Bounty Hunter’s most common role is the Sniper ARO piece: for 19 pts and 0.5 SWC it is a steal, especially if you roll high ARM or Mimetism/ODD on the Booty table. It is also ironically enough the one profile whose model is nigh impossible to get and the one that has least use of the generally available Bike model. Spitfire might be good for low point games as a backup killer piece. Has a 1 in 20 chance to bring Smoke Grenades, which is the only way to get them in PanO. **'''Miranda Ashcroft, Authorized Bounty Hunter:''' A cheap active turn killer unit, kind of curbed by her short range weapons. Still, (Mimetism-6) goes a long way. *'''Cube Jager, Mercenary Recoverers:''' A 0.5 SWC AD Level 2 unit, with WIP13 Paramedic and some nasty close range weapons. The SMG + E/Mitter profile can be a quick way to inconvenience a TAG or a problematic HI, Stealth lets him sneak around without getting shot at. Monofilament CCW seems like a tax though, as he can't melee for shit. This kind of quick and inexpensive specialist is what PanO lacks and the SWC shouldn't be a problem if you're taking Joan. *'''Knauf, Outlaw Sniper:''' Knauf is a great sniper platform. Mimetism gives him an edge in firefights, while MSV1 takes the edge off of Mimetism. His Multi Sniper Rifle already comes with a nice variety of ammo types, but his Marksmanship L1 can add Shock to his shots as well - a very deadly combination. However, in PanO, Knauf has some stiff competition in form of Nisses, Kamau and Bagh-Mari - all of which are very similar to Knauf's equipment and skills - and even more snipers from Hexas, Black Friars, Croc Men, etc etc. *'''Krakot Renegades, Morat Fugitives:''' The only PanO unit with a Chain Rifle and he brought a spare. It’s weird that Krakot is typed as LI, as they are a straight up Warband unit. His purpose is to get up into the opponents face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for an Alpha Strike, if you can get one. *'''Monstruckers:''' SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most. Worth mentioning is they’re a cheap WIP13 specialist for PanO. *'''Oktavia Grimsdóttir, Icebreake's Harpooner:''' A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got. *'''REM-Racers, Mercenary Hacker-Pilots:''' These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile, which is good to have in PanO. *'''Shona Carano, Special Instructor and Aristeia! Swordmaster:''' Hits like a brick with her (+1Dam, AP) CC attack on 26s, and wields a EXP CC weapon on top. good look trying to hit her as she dodges on 17s. *'''WarCor:''' He's a 3pts Regular Order if you play Joan. Sure, Flash Pulse and Aerocam are nice, but that's not why you're taking him. *'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.
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