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===Heavy Infantry=== This is what you came here for, this is why you play IA. *'''Haidao Special Support Group:''' A veritable <s>Swiss</s> Chinese army knife. Whatever you need, the Haidao can do. Enemy is far away and has visual mods? Let me bring my MSV2 and MSR to your link. Are you in need of mid-range firepower? My Red Fury BS13 and ARM 3 can help. Hacker issues? KHD. Afraid of losing your Lt.? CoC. Do you want a linkable engineer? Ok, you filthy animal. Shock Immunity + NWI is a good combo that gives him effectively 2W but keeps the costs down as well. **'''Wildcard Trooper:''' The strongest aspect of these guys is they can join any fireteam in the army - that means any Duo, Haris or Core team. This makes the SWC options more appealing and the specialists more mobile. *'''Liu Xing Jump Infantry:''' Hilarious one-man bomber, flying Zuyong. Explode LX allows you to drop with a damage 12 template, really useful against LI and REMs. BSG Liu Xing is really good at dropping next to fireteams and applying pressure with the template, while the Spec Op with a MULTI-rifle can both score and shoot. Spitfire is good for flanking as well, but not taking advantage of Explode LX feels bad. Always use it with Controlled Jump (Daoying Lt. Hacker is amazing for this, since you can use one of your Lt. orders to apply the supportware and the other one to re-Camo). AVA 4 makes it even more funny. *'''Zuyong Invincibles, Terra-cotta Soldiers:''' Basic, no-frills HI. Zuyongs are the baseline of the Invincible Army: they are reliable, resilient and efficient (characteristics that they share with the sectorial as a whole). You can choose between 14 possible loadouts that cover everything from heavy weapons to specialists and fillers. Honestly, the Tactical Awareness HMG profile is amazing for its cost and will be your Core team spearhead most of the time. **'''Tai Sheng, Zuyong Invincibles NCO:''' Forward observer NCO character with BS and WIP 14 + CoC options. Although her guns ain't so hot (Breaker Combi Rifle or Mk12), the ability to use your Lt. orders on a Fireteam makes her an awesome addition to any Zuyong team. **'''Krit Kokram, Zuyong Invincibles Specialist:''' Engineer Zuyong character with WIP 14 who raided the armory before the mission. He packs a bunch of exotic tools, like dual heavy pistols, E/maulers or the only Yu-jing Feuerbach, but those toys come at a price. Note that using him as your linkable engineer for your Zuyong team means your Haidao can take up other duties, like MSV2 multi-sniper or KHD, which is nice. **'''Core:''' The Pain Train. You'll want an HMG for sure (either the TA or AutoMedKit), but after that you have plenty of options. Adding Tai Sheng gives you either a mid-range BS 14 gunner or a "free" TinBot Deflector 2, plus extra Lt. orders for the team. Using the REM wildcards help you keep costs down (usually you'd want the Pangguling FTO), and the Haidao is just icing on the pain cake: KHD, Engineer, Red Fury or MSR options are all valid. If you are feeling rich enough you can go with a Shang Ji as well, but it's usually too expensive. **'''Haris:''' You need the Zuyong Haris option for this, obviously, but getting a TinBot B and TA on top is a sweet deal. Sprinkle your choices of heavy guns and/or specialists on the side. **'''Special Haris:''' 2 Yan Huo FTOs (2 Missile Launcher and/or Multi HMG) + Zuyong Haris. No HRMC for this one. Really expensive team but hey, 3 ML shots in the active turn (?) **'''Duo:''' Bring along order efficiency! *'''Shang Ji Invincibles:''' Shang Ji and Zuyong have similar loadouts but very different prices. Shang Ji are more expensive and their weapon options aren't as sexy but they're also tougher and come with a LFT (mostly). They can form (expensive) fireteams. **'''Core:''' Generally not advised. A Shang Ji core is expensive as hell compared to a Zuyong core and lacks the raw firepower (AKA an HMG). You get better defense with a template weapon, 4 ARM, 6 BTS and 14 PH though... **'''Haris:''' The Haris guy comes with TA and a TinBot B. You get B2 template weapon and can round it up with Wildcards like the Haidao KHD/Red Fury and a Pangguling FTO. Viable option. **'''Duo:''' Shang Ji have had the Duo option baked into their special rules long before the IA became available. Basically this one is made for the Spitfire/TA and HRL profiles. **'''Wildcard Trooper:''' Maybe the real saving grace of the Shang Ji. Take the Spitfire/TA and put him into any fireteam to boost it's raw firepower and mobility. *'''Yan Huo Invincibles, Fire Support Heavy Regiment:''' The thin red line just got thick as hell. Yan Huo are noisy and don't ask for permission. Work better as solo attack/ARO pieces. The HRMC will kill anything dead in the active turn while the Double ML with Neurocinetics strikes fear into the enemy in the reactive turn. Take into account that although they are bigger than most horses and weight more than a LI Core fireteam, these guys don't have any form of Courage, visual modifiers or special equipment. They are tough and they shoot a lot of rounds, but that's it. Asking a Yan Huo to move is a monumental task as well. **'''Duo:''' Rumour has it that Fireteam Duo was created specifically with Yan Huo in mind. Regardless, these two can form a formidable fire support platform that will absolutely devour your SWC and drown your opponent in projectiles if you can draw LoS to them. **'''Special Haris:''' ''(see Zuyong).'' *'''Hac Tao Special Unit:''' The Hac Tao can do whatever they put their minds to, be it pressing buttons or killing stuff really really dead. Expensive and seriously dangerous, this absolute unit comes equipped with a vast array of toys: HMG, Multi Rifle, KHD, Nanopulser, Executive Order, TO Camo... For a long time, Yu Jing players watched NCA players field Swiss Guards backed up with defensive Fusilier Core Fireteams and wept, but no more! Now you get the more intelligent Asian cousin of the Swiss Guard and a better defensive team fueled by worse-Fusiliers (AKA Zhanshi) but amazing ARO spearheads like the Haidao MSR MSV2 and the Son Bae SML/ML. Keep in mind that if you take the EO profile and a Lt. L2 Daoying, the Hac Tao <s>gets to use those 2 orders when he becomes the Lt. (only that one turn, though)</s> does NOT get to use any LT orders per the recent FAQ. *'''Mowang Troops:''' Big dudes with Mimetism and a superiority complex: they are either the Lieutenant or NCO. They have mid-range weapons (Red Fury profile is really nice) with long-range disposable one-shots and are REALLY tough. 2W + NWI, 5 ARM and 6 BTS + Mimetism makes for a very good DataTracker and an amazing Suppressive Fire platform. **'''Duo:''' Resist the urge to take a duo of Mowang; instead, take a wildcard trooper to supplement this guy. Good options are the Panggu FTO to replenish the Mowang's disposable weapon, Tactical Awareness Shang Ji to help him move across the table or Engineer/KHD Haidao. *'''Hulang Shocktroopers:''' This Oniwaban/Shikami lovechild packs some exotic weaponry including a Monofilament CC weapon, E/M grenades and LFT; use them aggressively and they will go down swinging. They do a lot but they are also expensive, so you need to make it count. Not having marker state makes their close range weapons worse, but having Forward Deployment L2 helps overcome that deficit (plus, they can touch buttons as well). Remember your Engage range is larger with Kinematika L2. Mimetism and NWI + Shock Immunity makes them resilient as well. They shine in missions that require a datatracker to go do something. **'''Duo:''' Pretty scary with their loadout, like Tanko in the JSA but with more special rules and no Frenzy. Unfortunately, we don't get any Wildcard FD L2 trooper. *'''Zhencha, Armored Reconnaissance Regiment:''' Sorry, Daofei didn't make it into this one. Instead, you get another Camo infiltrator with 2W... Oh wait, they have NWI but get blown up by Shock ammo. Anyway, they are button pushers with Climbing Plus, which is a nice combo. The SMG, FO and Antipersonnel Mines profile is probably the best (and the cheapest).
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