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===Heavy Infantry=== Nomads used to have a limited selection of those. Times have changed. *'''Kriza Borac:''' The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and Full Auto L2 means he wants to get in and obliterate anything that's in its path with high Burst firepower. What's more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. Taskmasters give you more variety for less, but if you want your heavy to just shoot very well, Kriza is your man. *'''Mobile Brigada:''' The basic Heavy Infantry option. Courage is an important perk, since Heavy Infantry are likely to roll Guts a lot. Can take both long and medium range weaponry and the basic MULTI Rifle option also has the ever present Light Flamethrower. What really sets Brigada apart is the Hacker profile: who doesnโt like an HI that can Fairy Dust itself? In short, Mobile Brigada is what PanOceanian ORC Troops will always want to be. *'''Riot Grrls:''' The bane of shitlords everywhere, the Grrls are a cheap Frenzy HI unit with Hyper-Dynamics and basic HI weapon loadouts. Can be a deadly killer or die easily depending on rolls. Usually better in Bakunin than anywhere else. *'''Taskmasters, Bakunin SWAST Teams:''' Overall, the biggest surprise of the Bakunin list. [[Orks|Dead 'ard, killey, and armed to da TEEF!]] They come with Free Agent, Fireteam: Duo, CC19, Martial Arts 1, ARM 5 and BTS 6. In terms of guns, they all get a heavy pistol and a DA CCW. In terms of loadouts, the HMG is arguably the weakest (which is saying a lot), but it's still takeable; if you really want long-range D15 power, consider the HRL guy as he also comes with a Light Shotgun, a Pulzar and a pair of CrazyKoalas. Every other config has at least 3 BS weapons including CrazyKoalas. They will kick pretty much everything's ass right up until they have to face a TAG. *'''Evaders, EVA Tactical Group:'''
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