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===Heavy Infantry=== *'''Jannisaries:''' In Haqqislam, the Akbar Doctor may be the most useful option especially if you have other multi-wound units; He's a hardened Specialist option, and with the addition of 1-2 Nasmats he can be very order efficient, moving up to threaten enemies and capture objectives at the same time he is moving his Nasmat to heal downed allies. *'''Asawira:''' Are great short-mid ranged Heavy Infantry. They have the highest BS in the faction, 14. They have Martial Arts L2 which also gives them Stealth and V:Courage. Against Hackers they have no Tinbot options but have a very high BTS9 which is also great defense against Flash and Viral ammunition. Though only ARM3, they have 2 Wounds with Renegeration at PH14. Nanopulsers everywhere. **The Asawira has Frenzy! So be careful when he goes Impetuous. *'''Azra'il:''' Azra'il are a tough ARM busting unit and in cover they are a very threatening turret. The Feuerbach is your friend if you are looking for long range AROs thanks to it's Explosive shot, but for general active turn firepower and shorter range AROs (using suppression) the AP HMG will be your go to choice. *'''Al Fasid Regiment:''' The Fasid are a very toolbox HI. It has Veteran L1, Minelayer with Antipersonnel Mines, and SSL1 in it's profile. There are only two options: HMG+LGL with both Normal and Smoke Grenades, or HRL and SMG. Fasids are able to dish out and take punishment as well as securing the deployment zone with Minelayer. The HMG option can provide Smoke Coverage and/or Speculative Fire; The HRL profile provides nice long ranged template with a deadly SMG for close ranged gunfighting. Fasids also stay Regular in Loss of Lieutenant and has that little extra security for when enemies get too close. The Al Fasid does pay for all the extra gear and skills making him the most expensive HI in the Haqqislam army, but it's hard for him to not make his points back through utility alone. *'''Hassassin Ayyar:''' The Ayyar's combination of skills and equipment makes him a very interesting and unique HI choice. While only ARM3 and BTS3, the Ayyar has the Holoprojector L2 for defense. The first two options give him Suprise Shot L2. The Shock Marksman Rifle is probably the most useful because it's one of the few mid ranged weapons that doesn't cost SWC. At the same time, the Rifle version gives him a lot of deadly options for enemies ranging from Light Infantry to TAGS. However, the Sniper is very interesting since it's the only Holoprojector L2 Sniper in the game and they have a confident BS13. And if things get personal, all of the Ayyars comes with dual '''Viral''' Pistols. They are also Specialist Operatives making them very relevent in ITS. **Keep '''Free Agent''' in mind when list building and playing. You can put him with your Kum or FUCKING GHAZI to provide an option to feed orders in case you want them to chill out. Have him in the same group as your Fiday to allow another order for Good Ol' Fight Me to stab faces.
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