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===Infantry=== *'''Cultists:''' Absolutely trash-tier, on level with the conscripts. However, conscripts don't get to pick out a variety of guns, all for cheaper than the havoc brothers. *'''Havoc Brothers:''' The baseline for your force, meaning a walking tank. Your brothers have the widest selection of weapons available, spreading almost any manner of weaponry. Of note among the weapons are the cheap shred rifle, giving short-range A2 Shredding, and the autocannon, which gives long-range anti-infantry. *'''Havoc Support:''' These brothers lack the option for Veteran Training, but you do get Relentless (gaining an extra attack for every 6 you roll to hit while shooting) and the option to pick any heavy weapon you want. *'''Possessed Brothers:''' You want dedicated murderous melee prowess? You'll be looking up these guys. Possessed have Fast (with an option for flight) and more attacks in melee, but have absolutely no shooting power. Their other major feature is their mutations, which you roll up for each model whenever they fight (-1 AP, +1 attack or enemies take -1 to hit them). Though very expensive, you'll be getting your mileage out of them. *'''Mutated Possessed:''' Possessed except better. Though fewer, these guys now drown enemies with 8 attacks each and Tough 3 lets them tank a few blows. In exchange, however, they'll never be fly. Hope you'll get some use out of that extra 80 points. *'''Talon Raptors:''' If you don't want to go all-in on assault, then the raptors give you havoc brothers with jetpacks. While they can take most of the lighter weapons from the base brothers, you can also strap every one of them with energy claws if you feel so inclined. *'''Havoc Destroyers:''' Destroyers are your big slabs of meat with Tough 3 as well as heavy weapons platforms. Sure, you could just give them all energy claws, but they also can switch their twin assault rifles for assault rifles with a special weapon as an attachment or for a heavy flamethrower or reaper cannon for some more mob-wiping. *'''Mutated Destroyers:''' Take a Destroyer and make them even more uncomfortably swole. Alongside being Tough 6 now, mutated destroyers also take Slow, random mutations, and come with AP 2 claws by default. Fortunately their shooting aspects aren't totally shot as they can grab special guns with 24" A2 AP 2 Rending. *'''Havoc Bikers:''' Cheaper than Battle Brothers, but also in a smaller unit size. Each comes with Fast and Impact 1, so melee is a viable option. If you're going for shooty, you can give an extra attack to your assault rifles or upgrade some of them with more interesting guns. *'''Daemon Spawn:''' A big freaky monster for melee purposes. It's not very strong with Tough 6 but a 4+ Defense, though mutations gives it a chance to get protection. It's more focused on getting stuck in and smashing with Strider and Fear to compliment its A3 AP 1 claws.
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