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Grimdark Future/Tactics/Dark Elf Raiders
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===Infantry=== *'''Tortured Warriors:''' These guys aren't as good with morale compared to base warriors, but they have Regeneration to help tank blows. They can take all the same weapons as the torture master, but they can also sacrifice a CCW for bone gun (for mid-range Rending) or the acid gun (a flamethrower with poison). *'''Tortured Brutes:''' Bigger and beefier with Tough 3 and Furious. They're especially deadly in melee with both a scissor gauntlet and a CCW. If you really want shooting, you can replace any of their CCWs with acid guns. *'''Warriors:''' Your dedicated shooters. Out of all your troops, your warriors have access to the most guns out of everyone. Unique among them are the shred rifle (short-range blast with Rending), the EMP rifle (24" attack with EMP), the heavy fusion carbine (two fusion carbines strapped together) and the fusion cannon. You can also upgrade warriors with Veteran Infantry so you can make their shooting better. *'''Witches:''' The witches are more focused on making many attacks in melee, as they get more melee weapons (though one of them is exclusive to witches and the succubus) and they have Dodge to protect themselves from counter-attacking. They can also buy Veteran Infantry, making them essentially a pack of succubi. *'''Nightmares:''' These are your most elite infantry. Each one carries energy swords that hit on a 3+ and have a 3+ on defense. Put this on top of Fast and you have a unit that can quickly make mincemeat out of any peers and attract attention. *'''Winged Warriors:''' Essentially warriors with jetpacks. While that is true, they get a 4+ defense and also get to carry around two special weapons. The fact that your guys are so mobile and able to fire those guns is a pretty important gift since other armies have to use vehicles or costlier units to perform such. *'''Shadow Warriors:''' Super sneaky elves, carrying Scout, Stealth and Strider. They lack the armor however, so they need that cover. Fortunately, they don't need to really get up close - They also carry a ranged attack as well. *'''Jetbike Riders:''' As with the high elves, your jetbikes are insanely quick with Very Fast and Strider. Their loadout makes use of Impact, and you can buy either razor talons to add more Impact hits or razor caltrops, which not only add Impact but also (presumably) make it AP 2. You could also make it shooty, but you're stuck with either barb carbine (refunding 5 points), fusion carbines or heavy fusion carbines. *'''Hoverboard Riders:''' While not Very Fast, you can grab a bunch of guys with Strider who have some surprisingly long-ranged twin barb carbines. This can make them more of a nuisance with the right moves. You can get yet another gun, though only a barb pistol or grenade launcher. For melee weapons, you can give one guy an agony whip, energy sword or grapple claw (Deadly 3 like a shell sword) *'''Clawed Beast:''' The beefy wall of meat, toting Tough 6, Furious and four AP 1 attacks. The beast's the cheapest but also has the most weaknesses. You can only get Fearless to offset one of those weakness. *'''Crow Swarms:''' Not as tough (Swarm's only Tough 3, but you get three of them), but these crows fly and has rending. These are a bit more mobile and thus give you more incentive to use as a mere distraction. You might want Fearless if you want to keep them going. *'''Blood Hound:''' A pack of Fast beasts. Each of them has 3 attacks that hit at 3+, but suffer defensively. Like with the crows, you'll want Fearless on these.
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