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==World of Darkness== Ghouls in the [[World of Darkness]] have no real resemblance to any of their cousins mentioned here, and are mostly named as such because "Renfields" was a stupid name for a minor template. In essence, in [[Vampire: The Masquerade]] and [[Vampire: The Requiem]], vampires who feed a mortal regularly with their blood can give that mortal ever-lasting youth, a vampire-like healing factor, and technically minor access to vampire powers. Why would they do this? Because it also puts a mind-whammy on the ghoul compelling them to love, honor & obey the vampire with all their hearts, and with the added stick that missing a regular feeding will strip the ghoul of all its powers ''and'' cause age to rapidly catch up with them, vampires find ghouls essential as the closest things they can know to loyal, trustworthy servants capable of operating during the day, although a wise vampire knows that they can be dangerous in their own right if not treated with respect, especially if their Vinculum begins to falter or if they find another vampire willing to give them their fix. That said, Vampire: the Requiem also introduces another kind of ghoul in its 1e sourcebook "Night Horrors: The Wicked Dead". This is a depraved occultist who has used dark magical rituals to gain a form of immortality fueled by the consumption of raw meat. These ghouls - or "ghuls", to distinguish them from the vampiric blood-vassals - have all of the benefits of being a living human, but is unaging and cannot be killed except with great difficulty; they are only inconvenienced by Aggravated damage, and when their health bar fills with that damage type, they dissolve into a bloody mist that then reforms itself at the site of their last meal. They remain in torpor at that site for 10-Morality days, during which time they can be killed by burning them. They suffer a compulsion to feast on raw meat from midnight until dawn, can learn the vampiric disciplines of Celerity, Majesty and Vigor, can project a glamor that allows them to better seduce their victims, and can cause delusions of being an animal in anyone whose eyes they meet. They may also be skilled alchemists, have the ability to see aura, or be capable of altering luck in their favor.
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