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=== Ylisse/Naga's Brand/Blue === In Cipher characters from this game focus on class change (but not to the extent of Tellius), orb manipulation and have easily swarmed monsters with their own tribal support. Ylisse is actually the same continent as Archanea but in the distant future where [[Medieval Stasis|technology is exactly the same or worse]]. * ''Fire Emblem: Awakening'' (''γγ‘γ€γ’γΌγ¨γ γγ¬γ θ¦ι'') was the 13th game and released on the 3DS. It stars Chrom, the prince of the Holy Kingdom of Ylisse (a country of the same name, not the continent as a whole) and wielder of the Falchion (which looks different but is ''still'' not a falchion) who finds his costar, an amnesiac tactician, while hunting bandits. The two quickly become besties, come into conflict with the country of Plegia to the east, and meet a mysterious masked man claiming to be the legendary Hero King Marth. During development it was expected to be the last game in the series ''ever'' (or at least for a long time) for various reasons you can probably piece together if you've followed the timeline thus far. As a result, it was designed to incorporate a "Greatest Hits" collection of previous titles' mechanics: the grinding opportunities from ''Gaiden'', the second generation from ''Geneology of the Holy War'', the world map and elaborate class system from ''Sacred Stones'', the tactician from ''Blazing Sword'' and the My Unit from ''Heroes of Light and Shadow'' glued together to form the tactician in that opening paragraph and serving as the character's personal avatar in the game, the taguel, reworked Laguz that instead use the same mechanics as the Manakete, the skill customization and weapon reforging from Tellius, the reclassing from ''Shadow Dragon'', the Casual Mode option from ''New Mystery of the Emblem'', and, of course, the solid basic tactical structure from ''Mystery of the Emblem'' and the GBA days. ''Awakening'' also expanded on the concept of "reclassing" by tying it to the Support system, allowing characters to unlock a deeper pool of possible classes through S ranked supports or parentage, and enhanced Rescuing into the Pair Up mechanic, letting units team-up into a wrecking ball that grants the lead unit stat boosts while the supporting unit doesn't take damage, has a chance to take extra attacks while negating hits on the unit they're paired with, both chances improving with Support level between the two parties, and can freely swap between one another during the player's turn. It succeeded both critically and commercially, single-handedly reviving ''Fire Emblem'' overseas (in Japan, Nintendo had already recouped most of their losses with the ''Mystery of the Emblem'' remake) and ushered in legions of old, new, and recently-disenfranchised fans, while proving a massive draw for the 3DS as a system. There are a few nitpicks to be had. Some supports aren't written as well as others, some early-game characters are a little thin in characterization and some late-game characters have very-restricted support trees, the player-exclusive Pair Up mechanic is comically overpowered with even moderate min-maxing and trivializes huge sections of the late-game, and the entire middle section of the story is kind of a massive side-step/filler arc. It introduced paid DLC to Nintendo properties, inviting much scorn and much [[skub]]. For better or worse, the story is generally fairly light and lighthearted rather than hearkening to the often-gritty realpolitik of the Jugdral or Tellius titles, and Archanea purists sometimes complain that it introduces elements like time travel and the taguel that were never mentioned back in the good ol' days. And the translation is also [[skub]], as it was the first ''Fire Emblem'' title with a big enough online fanbase to have changes held up to scrutiny. A good example is the character of Henry, who is extremely popular with general Western audiences for his hilariously-inappropriately sunny attitude and mild sociopathy, but which many purists dislike for being virtually unrecognizable from his smiling-to-hide-how-dour-and-miserable-he-is-on-the-inside original characterization. Basically an inversion of ''Thracia 776'', being beloved by a wide audience but [[skub| controversial]] among the [[neckbeard| grognard]] parts of the fanbase.
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